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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    DRK is in good shape, no matter how many complains there is on the forum, it is first-second the most played job in all the content, anyway this small BW change would be cool.

    Warrior is the job that needs help the most, it got nerfed to the ground with shady scaling changes and he only lost depth and got nothing in the return.
    (0)
    Last edited by Nedkel; 10-25-2019 at 07:20 AM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    If was in good shape there wouldn't be complains about it like with PLD, DRK lose more depth this expansion that WAR, basically it have none outside of TBN.
    (1)

  3. #3
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    If was in good shape there wouldn't be complains about it like with PLD, DRK lose more depth this expansion that WAR, basically it have none outside of TBN.
    Someone makes a resonable suggestion for DRK that wouldn't do but be a QoL change for a skill that even detractors say "isn't bugged," and yet still say "no it's fine just adjust to how the skill functions." While admitting the skill isn't functioning how it should.

    Man these forums are filled with absolute people.
    (1)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by WhyAmIHere View Post
    Someone makes a resonable suggestion for DRK that wouldn't do but be a QoL change for a skill that even detractors say "isn't bugged," and yet still say "no it's fine just adjust to how the skill functions." While admitting the skill isn't functioning how it should.

    Man these forums are filled with absolute people.
    There sre a lot of skills that relay on ping and server ticks, its just the game gimmick that has little to no impact on performance.
    (1)

  5. #5
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    There sre a lot of skills that relay on ping and server ticks, its just the game gimmick that has little to no impact on performance.
    Except when a vast majority of people have stated they cannot fit 5 actions into blood weapon windows. Just because other skills work correctly doesn't mean BW couldn't do with a tweak, and making it such that your next 5 weaponskills/spells will benefit from BW without fail is far from a gamebreaking, balance shattering request.
    (1)

  6. #6
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by WhyAmIHere View Post
    Except when a vast majority of people have stated they cannot fit 5 actions into blood weapon windows. Just because other skills work correctly doesn't mean BW couldn't do with a tweak, and making it such that your next 5 weaponskills/spells will benefit from BW without fail is far from a gamebreaking, balance shattering request.
    Its because Blood weapon has really clunky and long casting time that has been made when it was 20 second buff.
    It has nothing to do with server ticks, otherwise warrior would not be able to fit 5x or DRK wouldnt be able to use blood spiller 5x on delirium.

    I have just tested it, Blood weapon animation clutter is the main villain here, it prevents DRK from using GCD way longer than delirium does.
    (0)

  7. #7
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Its because Blood weapon has really clunky and long casting time that has been made when it was 20 second buff.
    It has nothing to do with server ticks, otherwise warrior would not be able to fit 5x or DRK wouldnt be able to use blood spiller 5x on delirium.

    I have just tested it, Blood weapon animation clutter is the main villain here, it prevents DRK from using GCD way longer than delirium does.
    Your wording bothers me but yes. Blood weapon does not trigger as soon as you activate it, there is a delay from pressing the button to when the buff is applied, or that the duration of the buff is not the full 10 seconds.

    Delirium and Inner Release do not have this issue.

    So how can anyone say BW is operating "fine," and that there's no need to ask for it to be fixed in a simple QoL change for it?

    "This skill has problems, here's X as an idea to fix it."
    "The skill is fine it's intended to work that way."
    "So it's designed poorly and that makes it okay because that's how it's supposed to be?"
    "Yup!"
    "So 'it's not a bug it's a feature'?"
    (0)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by WhyAmIHere View Post
    Your wording bothers me but yes. Blood weapon does not trigger as soon as you activate it, there is a delay from pressing the button to when the buff is applied, or that the duration of the buff is not the full 10 seconds.

    Delirium and Inner Release do not have this issue.

    So how can anyone say BW is operating "fine," and that there's no need to ask for it to be fixed in a simple QoL change for it?

    "This skill has problems, here's X as an idea to fix it."
    "The skill is fine it's intended to work that way."
    "So it's designed poorly and that makes it okay because that's how it's supposed to be?"
    "Yup!"
    "So 'it's not a bug it's a feature'?"
    Forget about it i was wrong or didnt noticed it before, it is harder to fir 5 skills in BW indeed this looks weird.

    @edit
    My guess is that delirium and IR have 10.99 seconds duration, and BW has exact 10 seconds and this makes the giant difference.
    When you activate BW it goes instantly from 10 to 9 when the buff appears, and when you turn on delirium it stays at 10 second mark longer. I checked it with stopper and with delirium i had around 11 sec and BW 10.
    Whatever SE decide to fix it should be fine, but they have to fix it.
    (0)
    Last edited by Nedkel; 10-28-2019 at 08:54 PM.

  9. #9
    Player
    Arya_Leviathan's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    29
    Character
    Arya Leviathan
    World
    Sargatanas
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Nedkel View Post
    There sre a lot of skills that relay on ping and server ticks, its just the game gimmick that has little to no impact on performance.
    Oh please, when you have skills like anatman which requires you to know the timing of server ticks spot on to have an optimal monk opener which makes or breaks their DPS hugely is not a gimmick that has "no impact on performance".

    Mudras and bunshin are another example and it wasn't fun utilizing them, why do you think Ninjas is getting a massive change in how both skills work? Bunshin worked the same way blood weapon works (which now in 5.1 it's just 5 gcds instead of 10s) and it wasn't fun not being able to fit 5 gcds in it because of ticks and mudra clipping.

    The fact is blood weapon is a big issue in how it works, if you don't have 2.38 GCD or lower you will have a hard time fitting 5 GCDs under it, which is important because blood weapom gives you 10 gauge and if your just gonna miss the 5th gcd every time throughout a 10 minute fight you're gonna lose 100 gauge which is a big loss in DPS performance.

    Even I who loves DRK and good ping and 2.38 gcd have issues with BW. I have to delay BW a little over half before my GCD refreshes to activate in order to get 5 gcds in and it still feels tight, that isn't fun it sucks especially since DRK can be very double weave heavy. BW just needs to change into like how bunshin is gonna work which is what most other DRK players all really just want.
    (2)

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arya_Leviathan View Post
    Oh please, when you have skills like anatman which requires you to know the timing of server ticks spot on to have an optimal monk opener which makes or breaks their DPS hugely is not a gimmick that has "no impact on performance".

    Mudras and bunshin are another example and it wasn't fun utilizing them, why do you think Ninjas is getting a massive change in how both skills work? Bunshin worked the same way blood weapon works (which now in 5.1 it's just 5 gcds instead of 10s) and it wasn't fun not being able to fit 5 gcds in it because of ticks and mudra clipping.

    The fact is blood weapon is a big issue in how it works, if you don't have 2.38 GCD or lower you will have a hard time fitting 5 GCDs under it, which is important because blood weapom gives you 10 gauge and if your just gonna miss the 5th gcd every time throughout a 10 minute fight you're gonna lose 100 gauge which is a big loss in DPS performance.

    Even I who loves DRK and good ping and 2.38 gcd have issues with BW. I have to delay BW a little over half before my GCD refreshes to activate in order to get 5 gcds in and it still feels tight, that isn't fun it sucks especially since DRK can be very double weave heavy. BW just needs to change into like how bunshin is gonna work which is what most other DRK players all really just want.
    Have I ever mentioned that I hate double weaving oGCDs? That never feels fun with a 2.4 or faster GCD, and having a slow GCD just to double weave or even triple weave oGCDs means you will clip way more than you probably should because you want a really good parse on fflogs or some **** which most people either don't care about and just want to play the game, or use said fflogs to abuse party finder or the upcoming fellowship system, because they want a bigger number to show off to people who don't even really care...
    (0)

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