
Originally Posted by
Shurrikhan
I see now where I had brainfarted earlier. Previously I had connected the idea to my own, wherein you would be able to choose between the two, despite no such intent. My sincere apologies.
Yep, that'd be fine then.
Out of curiosity, what flavors did you have in mind for defensives?
I could have been more clear. I'll try and be better about that.
Now posed with the question, that's a tougher one to consider. I suppose we have to move back to the assumptions table that things would be in place to to support this.
Going back to a few previous points, I think we'd want them to enable and improve upon some power fantasies such as
-The tank who can't go down
-The tank who can't be hit
-The tank who doesn't flinch
They need not necessarily all be within the defensive category - Retributive attacks definitely fit more into an offensive category, but the manner in which retributive attacks are enabled is where Defense comes into play.
Let's try an example. In this particular example we're working on a triage healing system. The tank is tanking fairly constant but "low" damage, while the ability to heal them up doesn't occur over a GCD. The only hp that matters might be the last one, but waiting until the last one is unwise.
Retributive attacks are triggered. Blocking, parrying, shields breaking, so on, so forth. The retributive attacks themselves, if receiving additional scaling, would stem that from the offenses stats.
But for the sake of this scenario, let us say that rather than Retributive attacks having job based triggers (Block, Parry, etc), there's instead a universal call that comes from both passive Defense chances and active ability triggers (The Blackest Night). The individual shield mechanics differ - TBN offering the Dark Knight resource refunding for example, the Shelltron shield offering improved defenses while it holds.
I suppose our first option then can just be a return of Tenacity
Tenacity
Improves the effect of Healing and Shielding.
I'm unsure how you feel about variable scaling, but in my mind, we'd have similar numbers to now for incoming healing from other sources; Something around 10-12% from allies.
However, for the tanks, they'd gain a much higher return for their investment (Maybe as high as 20-30% increase), though each tank might weigh it differently. The Dark Knight only wants enough shielding to absorb as much as possible while ensuring it still breaks: It must break, that is the goal, while the Paladin would be thrilled were the shield to expire on the duration. More Shelltron Shield is more guaranteed blocking, which is more mitigation, and more Retribution calls to fuel his other abilities, as well as more efficient use of Shield gauge should it still be a thing.
Shield Bash
Weaponskill
Effect: Swings your shield for X potency at target enemy.
Retribution: Potency is increased by 10% per stack. At the maximum of 5 stacks, Shield Bash's recast is reduced by 40% and strikes all enemies in front of you.
(I believe this is a fairly nonvolatile example - In big boss settings it serves mainly as a no-loss stopgap at full stacks ideally, while in AoE settings, this would be the 'tanky / safe' option for the paladin in my head)
The improved healing would also apply to the healing options the Tanks have. Tenacity in short improves the Tanks sustain. The Dark Knight might want the shield to break, but both the tanks have active interest in shielding as much as possible, despite their different goals, as damage they don't take is damage they don't have to heal.
I do acknowledge that, for the Shelltron example, Tenacity itself might seem a potential DPS gain, but I believe so long as it was kept in mind, it would be on the same level of Seigan, or even neutral as more appealing, non-attacky options might favor consuming 'Retribution' more.
As preliminary naming and possible effects for the others, spitballing...
Instinct
Increases Parry and Block rating. Parry and Block, following a similar style to your Critical revamp suggestions. Default grants more chance, but during '100%' windows through actions, grants increased strength relative to the excess.
A third one is eluding me but that might be sleep.
I am hopeful that Tenacity and instinct cover the right power fantasies.
The Tank who can't go down, and the Tank who can't be touched.