Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 46
  1. #21
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Geomancer, I reckon.

    It's a fairly common and frequent request, it's been outlined as an actual thing within the game world and WHM has been adjusted at higher levels to lose Earth and Wind attacks in favour of Holy themed ones instead. Which, in turn, reduces the overlap that there would be between the two jobs.

    Chemist is another common request and might fit a Garlean themed expansion quite well if that is what is next.

    I'm fairly certain that we'll be seeing a new healer as there was a lot of backlash in regards to one not being added with Shadowbringers.
    (2)

  2. #22
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by NessaWyvern View Post
    Some kind of shape-shifting job, they have made multiple references to shape-shifting for combat during SHB so far.
    To your point, isn't there items that transforms the player into monsters in one of those dungeons? I think you may be on to something. Wish there were more of those transformations other than the few for that content.
    (0)

  3. #23
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    To be honest, I'm... pretty satisfied with what we currently have as far as the iconic jobs go, so I wouldn't mind something a bit more "out there" or heck, having some brand new ones.
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hazama999 View Post
    To be honest, I'm... pretty satisfied with what we currently have as far as the iconic jobs go, so I wouldn't mind something a bit more "out there" or heck, having some brand new ones.
    I think GNB was perfect for that. Iconic and nostalgic enough to be a crowd pleaser, but still something new and fresh. Sorcerer, Soldier, ...Star of the Zandarkand Abe's?
    (1)

  5. #25
    Player
    24842's Avatar
    Join Date
    Jun 2019
    Posts
    43
    Character
    Ruth Alinac
    World
    Zodiark
    Main Class
    Dark Knight Lv 80
    Ppl have been mentioning Chemist a lot for a while now & here I am like:
    "We HAVE (Al)chemists who can craft potions in the game already, plus everyone can use them". Whether ppl actually do use potions -be it buffs or debuffs-, that\\'s another story
    (0)

  6. #26
    Player
    DarkMasamune's Avatar
    Join Date
    Sep 2017
    Posts
    877
    Character
    Miss Eclipse
    World
    Alpha
    Main Class
    Warrior Lv 100
    I would love Chemist for Healer, or Geomancer (either healer or DPS).

    I always loved Geomancer in FFIII, played it for ages. Plus, it is mentioned in the AST quests, so they do exist in FFXIV.

    Chemist sounds interesting too, I can picture them using some sort of mixing techniques to get many sorts of potions and remedy, or explosives and dangerous poisons clouds ! They could mix their ingredients via something like the ninja's mudras for exemple. I would absolutely adore playing a job like that.
    (1)
    Last edited by DarkMasamune; 10-24-2019 at 05:10 PM. Reason: english is hard man

  7. #27
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Probably GEO is up next.

    And to everyone who's like "UMM ACKCHUALLY GEOMANCER IS JUST THE EASTERN WHM/AST". No. Just because we fought alongside a geomancer in the AST quest who used WHM animations does not mean its the same thing. Thats like saying the Astrologians in Coerthas are the same thing as Sharlyan Astrologians. We literally have a series of Trials against Geomany users (Four Lords), and also fight some Geomancers in Swallows Compass, and if you're trying to tell me they are the same as a WHM or an AST then I'd like some of what you're taking
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #28
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kazrah View Post
    If devs do decide to release Puppetmaster, my only hope is that they look at the XI version and think "that's stupid, let's make something different" since that's the only feasible way that Puppetmaster would not be a Limited Job
    You can do use the core concept of FFXI to do a non limited job, you just have to remove the attachments collection part. You'd summon one of three different puppet (Like SMN) and use elemental maneuvers to alter their behavior. The job gauge would be the burden gauge, that decreases overtime, and each maneuver would increase it, your goal being that it wouldn't cap. After that, you could have skills that spend the maneuvers for different attacks or spells.

    So, basically, a SMN using companions instead of pets, with the old heat gauge and something inspired by mudras.

    But to say it would be good and fun to play is up for debate
    Quote Originally Posted by 24842 View Post
    Ppl have been mentioning Chemist a lot for a while now & here I am like
    Chemist would not be only about using potions. Basically, you could have a "Potion" action, a "Remedy", a "Grenade" action, etc...with 5 charges each. You'd also have a "Refill" skill that replenish all your charges (That would otherwise not refill passively, like Aetherflow).
    After that, either you spend your actions as they are, or you decide to mix them to create a different effect (If the grenade is a 140 potency single target, mixing two will give you a 200 potency AoE, but will use two charges, same concept for potions)
    (1)
    Last edited by Reynhart; 10-24-2019 at 07:54 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #29
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    644
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Seeing as there is currently
    4 Tanks
    3 Casters
    3 Healers
    3 Physical range
    4 melee dps
    I'm going to suggest healer/Caster for our next 2
    Geomancer for healer/ not sure about the caster
    (0)

  10. #30
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Probably GEO is up next.

    And to everyone who's like "UMM ACKCHUALLY GEOMANCER IS JUST THE EASTERN WHM/AST". No. Just because we fought alongside a geomancer in the AST quest who used WHM animations does not mean its the same thing. Thats like saying the Astrologians in Coerthas are the same thing as Sharlyan Astrologians. We literally have a series of Trials against Geomany users (Four Lords), and also fight some Geomancers in Swallows Compass, and if you're trying to tell me they are the same as a WHM or an AST then I'd like some of what you're taking
    The concept of a Geomancer, pulling energy from the land to power your elemental spells, is exactly the lore of the Conjurer quests. So to that end, it does feel like that class will need to be retconned in order for Geomancer to exist.

    This isn't impossible now that white mages use dia and glare instead of aero and stone, but they still have more work to do.
    (1)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast