I suspect 5.1 will have a new set of pvp glams for wolfs marks, but that's just me speculating. I could be wrong.
I suspect 5.1 will have a new set of pvp glams for wolfs marks, but that's just me speculating. I could be wrong.
I think having some of the best looking gear in the game is a pretty good reward. I just wish they weren't each locked to a single job
Im actually excited for Seal Rock2. Cause its the first time in..how many years that Frontlines got anything new?!I did enjoy Feast for a while, but Frontlines and Rival Wings is pretty much Garbo PVP content and just isn't fun for anyone. The whole thing with 3 teams in a match is just stupid and needs to go. It also doesnt feel like you are making any impact on games unless your running a premade with good players or something.
I havent been bothered doing PVP since Shadowbringers was realeased because their whole overhaul on the jobs is pretty bad and they even manged to dumb it down even more. Also Feast Seasons is gone and who knows if they gonna bring it back they seem to be putting more effort in a stupid Frontline map who none cares about.
Heck Rival Wings got a 2nd map WAY before any of the Frontline Maps.
If anything, the score limit needs to be abit shorter, at least on Secure (The WORSE PvP mode), and I dont know exaclty how wit
Frontlines isn't really the premier PVP mode out of what's available, and is naturally an imbalanced mess just on the basis that you have 3 large teams of randoms competing against each other. You'd have more of an argument with Feast, but not a lot of people I know farming tomes chose to do Feast unless they already had a passing interest in it.
Reasons to actually play PVP more often, and increase the general population of the gamemodes, so that there's more people willing to try it and perhaps stick with it if they like it is still a better outcome than: "We can't give anyone anything because what if they afk." At that point may as well just shut down the game, since there'll always be people looking for the road of least resistance to get something they want.
I don't really think Savage gear is the answer, but in general I'd play PvP more if it felt more rewarding for the investment of time.I've always felt that PvP could benefit from something that tracks individual contribution. Keep the PvP-centric rewards, the xp and wolf marks, based on whether your team wins, but things like tomestones should take into account how much you personally did. Point being if both sides fight hard, they both get tomestones and/or xp like they would if they'd put that effort into a dungeon, but someone just idling the whole match shouldn't get anything.So the bolded parts mostly sums up my general take, though I have specific thoughts about implementation, etc.I think if anything, they should just improve the rewards for playing well.
The lack of incentive to improve is kind of an issue in XIV in general, and I don't think it would hurt to reward players extra marks and such for meeting certain damage/assist/kill counts, being the ones with the highest on their team and/or actively penalizing players who are not even trying to win.
Last edited by tinythinker; 10-24-2019 at 04:08 AM.
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Maybe if it felt like an actually pvp background instead of a zergfest train wreck more ppl would do it
Last edited by XenociderOmega; 10-24-2019 at 06:31 AM.
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