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  1. #21
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Bonbori View Post
    Nuh not really. You can throw all the rewards in the world at people and it might even make them queue more... but if you actually want to do PvP for fun/challenge/any meaningful reason, do you REALLY want half your party to be in it just for the loot, full stop, and not care at all about the competition? Artificially inflating participation only results in a mass of players who at best run around like a bunch of headless chickens because they have no idea what to do (they're there just for the tokens and maybe to accidentally get carried to victory if the other team happens to have relatively more people who don't care) and at worst actively feed the enemy to make the match as short as physically possible.

    Rewards don't make PvP better. And they sure as anything don't make players want to be better at it. Until they make the experience of playing PvP feel intrinsically rewarding, no amount of extrinsic rewards will make it worth most players' time.

    But even if they did make it amazing, PvP is still not everyone's kupo nut. There are people who, no matter what, will never ever enjoy it, end of story, and luring them in with rewards that are hard to ignore would only make them miserable. I even suspect that the majority of people who are interested in PvP in FF14 are already playing it so the population has little potential for substantial growth.

    I dont care as long as pvp queue times will be 5-10 minutes and not 30+ like it was before the event.

    PVE is also only progression based activity, is earth still in one piece? yes it is, and people do PVE mainly for progression, this is not argument against it. Progression is the main motivation to do anything in the game, and here is a boomer: If you do well in pvp (your team winning) you are getting more wolf marks so yes, there is a reason to play pvp better instead of afking.


    Quote Originally Posted by MariaArvana View Post
    Based on OP's description, they're wanting PVP to take a more active role in the current progression of our characters rather than giving the gear a weaker ilvl so it doesn't interfere with progression, which I severely disagree with, not to mention would require a large re-balancing of PVP currency to maintain parity with the locked weekly tomes of PVE. But beyond that, introducing PVP as a means to get current ilvl gear would turn it from an enjoyable side activity to forced busywork, attract a large amount of players who are only in PVP to get their currency and get out quickly instead of actually playing the content, or straight up disadvantages any player who has zero interest in all things PVP.
    Giving pvpers a way to progress in game will not cripple in any way people who are playing pve.
    It is already easy enough to get 460 ilvl gear through pve and you could do it in 1-2 month of playing, it will not hurt anyone to give a another way to get gear and other thingies.
    Is it fair that pvpers are chained down with their progression and punish them with high queue times if they could be fixed super easily?
    It will also relieve dps players, because instead of waiting 30-60 minutes for a duty they could go play pvp and still progress.

    More diversion in progression process does not hurt anyone but makes game more appealing to those who like certain stuff in the game, it will make game richer in content, instead of just capped tomestone which you could cap in 1 day and has nothing else to do for the rest of 6 days.
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    Last edited by Nedkel; 10-23-2019 at 09:27 PM.