I just want 8v8 Feast back... I miss that mode FIERCELY and am not at all surprised that Feast is dead otherwise since they removed it. BRING IT BACK SE.




I just want 8v8 Feast back... I miss that mode FIERCELY and am not at all surprised that Feast is dead otherwise since they removed it. BRING IT BACK SE.
You're not wrong. I remember when the Garo event first went live...suddenly every PvP mode was active and with very short queues at pretty much every hour of the day. More people would try out ranked PvP if they actually had the ability to earn past season rewards. Though unfortunately the development team have ruled that out for now even though early seasons were dominated by win traders and some of the current day rankings are bought and paid for with real world money.
Alas, the ball tends to be dropped when it comes to PvP in MMO's since there's odd desperation to make it into an 'e-sport'.
If Square Enix wants PVP to be successful, they need to make it better.
It's pointless to add rewards tied to it since people will just stop playing PVP once they get what they wanted, and if they're exclusive like Feast rewards, people will try to wintrade or complain on the forums since they can't obtain them, because all they care about would be the rewards, not the game mode itself.





This idea is a great one. If everyone had to try hard then they'd put effort.I've always felt that PvP could benefit from something that tracks individual contribution. Keep the PvP-centric rewards, the xp and wolf marks, based on whether your team wins, but things like tomestones should take into account how much you personally did. Point being if both sides fight hard, they both get tomestones and/or xp like they would if they'd put that effort into a dungeon, but someone just idling the whole match shouldn't get anything.
Fixing netcode, damage registration would be great start, but instead we got new map for few weeks until its abbadoned. Later even SE just block it out of duty to add a new one for another 2-3 weeks.If Square Enix wants PVP to be successful, they need to make it better.
It's pointless to add rewards tied to it since people will just stop playing PVP once they get what they wanted, and if they're exclusive like Feast rewards, people will try to wintrade or complain on the forums since they can't obtain them, because all they care about would be the rewards, not the game mode itself.
Nuh not really. You can throw all the rewards in the world at people and it might even make them queue more... but if you actually want to do PvP for fun/challenge/any meaningful reason, do you REALLY want half your party to be in it just for the loot, full stop, and not care at all about the competition? Artificially inflating participation only results in a mass of players who at best run around like a bunch of headless chickens because they have no idea what to do (they're there just for the tokens and maybe to accidentally get carried to victory if the other team happens to have relatively more people who don't care) and at worst actively feed the enemy to make the match as short as physically possible.
Rewards don't make PvP better. And they sure as anything don't make players want to be better at it. Until they make the experience of playing PvP feel intrinsically rewarding, no amount of extrinsic rewards will make it worth most players' time.
But even if they did make it amazing, PvP is still not everyone's kupo nut. There are people who, no matter what, will never ever enjoy it, end of story, and luring them in with rewards that are hard to ignore would only make them miserable. I even suspect that the majority of people who are interested in PvP in FF14 are already playing it so the population has little potential for substantial growth.
Last edited by Bonbori; 10-23-2019 at 12:30 PM.




Sure I do, they're easy wins.
But man I wish they toned down rewards for the losing teams. Don't take them completely away, I need my fodder to chew, but to give less incentive to afk. I need a challenge.
http://king.canadane.com

I rather have more Eureka with fate trains than spam more PvP.



The thing is PvP modes are generally seen more apprehensive for a lot of people to start. I think the people who are saying rewards won't matter because people should PvP because they like to PvP are underestimating the benefit of getting people to try it. Heck, while I loved PvP in more skill-bases MMORPGs I never wanted to try it in FFXIV because tab target MMOs are relatively shallow and very poorly indexed towards ability (compared to, say, fighting games). It was only the constant addition of exclusive things that got me to try it, and by requiring prolonged play I gave it a genuine chance. I was able to accept that while it's not the best PvP game, it's still a lot of fun.
FFXIV is a fundamentally PvE game. When you start you are dropped into PvE. Most of the experiences are PvE. You can't even PvP from the get-go if you wanted to. It's not really reasonable to try to analogize that people who want to PvP are already PvPing. People often don't know what they wanted until they get it, or it's exposed to them, and a lot of people are going to become those who can enjoy PvP as a side activity in addition to PvE. IMO casual PvPers should be welcomed and the goofy, random, volatile gameplay of frontlines is the most casual, least competitive, and relaxed gateway to try to coax them into trying it.
I also don't think it's fair to say people who like PvP will PvP without rewards. Someone like myself these days? Yeah I have long since gotten everything I could from wolf marks and tomestones but I keep PvPing because it's fun, but gamers in general like external motivators, not unlike those in PvE would run less dungeons if they didn't get some kind of virtual reward for it. It's hard to quantify if what PvP already had was gripping enough to pull people in, and timed rewards could be just that little bit to get someone to reconsider.
Imo you should get rewarded more if you win and less if you lose. But it's not like that for experience and moogle tomestones, so this behavior of not participating can flourish.
I hope they add incentives for players who play feast but don't reach top100 more, wolf collar weapons aren't enough and old by now. But I don't see how frontline needs these incentives.
Either you find it fun or you can wait until it ends up fun one day maybe.
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