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  1. #11
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I just want 8v8 Feast back... I miss that mode FIERCELY and am not at all surprised that Feast is dead otherwise since they removed it. BRING IT BACK SE.
    (1)

  2. #12
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    You're not wrong. I remember when the Garo event first went live...suddenly every PvP mode was active and with very short queues at pretty much every hour of the day. More people would try out ranked PvP if they actually had the ability to earn past season rewards. Though unfortunately the development team have ruled that out for now even though early seasons were dominated by win traders and some of the current day rankings are bought and paid for with real world money.

    Alas, the ball tends to be dropped when it comes to PvP in MMO's since there's odd desperation to make it into an 'e-sport'.
    (3)

  3. #13
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    If Square Enix wants PVP to be successful, they need to make it better.
    It's pointless to add rewards tied to it since people will just stop playing PVP once they get what they wanted, and if they're exclusive like Feast rewards, people will try to wintrade or complain on the forums since they can't obtain them, because all they care about would be the rewards, not the game mode itself.
    (10)

  4. #14
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Urthdigger View Post
    I've always felt that PvP could benefit from something that tracks individual contribution. Keep the PvP-centric rewards, the xp and wolf marks, based on whether your team wins, but things like tomestones should take into account how much you personally did. Point being if both sides fight hard, they both get tomestones and/or xp like they would if they'd put that effort into a dungeon, but someone just idling the whole match shouldn't get anything.
    This idea is a great one. If everyone had to try hard then they'd put effort.
    (0)

  5. #15
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Wegente View Post
    If Square Enix wants PVP to be successful, they need to make it better.
    It's pointless to add rewards tied to it since people will just stop playing PVP once they get what they wanted, and if they're exclusive like Feast rewards, people will try to wintrade or complain on the forums since they can't obtain them, because all they care about would be the rewards, not the game mode itself.
    Fixing netcode, damage registration would be great start, but instead we got new map for few weeks until its abbadoned. Later even SE just block it out of duty to add a new one for another 2-3 weeks.
    (3)

  6. #16
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Nuh not really. You can throw all the rewards in the world at people and it might even make them queue more... but if you actually want to do PvP for fun/challenge/any meaningful reason, do you REALLY want half your party to be in it just for the loot, full stop, and not care at all about the competition? Artificially inflating participation only results in a mass of players who at best run around like a bunch of headless chickens because they have no idea what to do (they're there just for the tokens and maybe to accidentally get carried to victory if the other team happens to have relatively more people who don't care) and at worst actively feed the enemy to make the match as short as physically possible.

    Rewards don't make PvP better. And they sure as anything don't make players want to be better at it. Until they make the experience of playing PvP feel intrinsically rewarding, no amount of extrinsic rewards will make it worth most players' time.

    But even if they did make it amazing, PvP is still not everyone's kupo nut. There are people who, no matter what, will never ever enjoy it, end of story, and luring them in with rewards that are hard to ignore would only make them miserable. I even suspect that the majority of people who are interested in PvP in FF14 are already playing it so the population has little potential for substantial growth.
    (8)
    Last edited by Bonbori; 10-23-2019 at 12:30 PM.

  7. #17
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,508
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Moonfish View Post
    Frontlines is already filled with afkers and people who don’t care about winning because they get their moogle tomes no matter what. I don’t think PVP-focused people want PVE-focused people in there anymore.
    Sure I do, they're easy wins.
    But man I wish they toned down rewards for the losing teams. Don't take them completely away, I need my fodder to chew, but to give less incentive to afk. I need a challenge.
    (1)

    http://king.canadane.com

  8. #18
    Player
    Dirwen's Avatar
    Join Date
    Sep 2018
    Location
    Limsa Lominsa
    Posts
    329
    Character
    Black Widow
    World
    Seraph
    Main Class
    White Mage Lv 100
    I rather have more Eureka with fate trains than spam more PvP.
    (1)

  9. #19
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    The thing is PvP modes are generally seen more apprehensive for a lot of people to start. I think the people who are saying rewards won't matter because people should PvP because they like to PvP are underestimating the benefit of getting people to try it. Heck, while I loved PvP in more skill-bases MMORPGs I never wanted to try it in FFXIV because tab target MMOs are relatively shallow and very poorly indexed towards ability (compared to, say, fighting games). It was only the constant addition of exclusive things that got me to try it, and by requiring prolonged play I gave it a genuine chance. I was able to accept that while it's not the best PvP game, it's still a lot of fun.

    FFXIV is a fundamentally PvE game. When you start you are dropped into PvE. Most of the experiences are PvE. You can't even PvP from the get-go if you wanted to. It's not really reasonable to try to analogize that people who want to PvP are already PvPing. People often don't know what they wanted until they get it, or it's exposed to them, and a lot of people are going to become those who can enjoy PvP as a side activity in addition to PvE. IMO casual PvPers should be welcomed and the goofy, random, volatile gameplay of frontlines is the most casual, least competitive, and relaxed gateway to try to coax them into trying it.

    I also don't think it's fair to say people who like PvP will PvP without rewards. Someone like myself these days? Yeah I have long since gotten everything I could from wolf marks and tomestones but I keep PvPing because it's fun, but gamers in general like external motivators, not unlike those in PvE would run less dungeons if they didn't get some kind of virtual reward for it. It's hard to quantify if what PvP already had was gripping enough to pull people in, and timed rewards could be just that little bit to get someone to reconsider.
    (1)

  10. #20
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Imo you should get rewarded more if you win and less if you lose. But it's not like that for experience and moogle tomestones, so this behavior of not participating can flourish.
    I hope they add incentives for players who play feast but don't reach top100 more, wolf collar weapons aren't enough and old by now. But I don't see how frontline needs these incentives.
    Either you find it fun or you can wait until it ends up fun one day maybe.
    (0)

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