Frontlines is already filled with afkers and people who don’t care about winning because they get their moogle tomes no matter what. I don’t think PVP-focused people want PVE-focused people in there anymore.
Frontlines is already filled with afkers and people who don’t care about winning because they get their moogle tomes no matter what. I don’t think PVP-focused people want PVE-focused people in there anymore.
well it a good then then that "pvp focused people" do not have a choice if "pve focused people" can enter pvp or not, God forbid non harcore pvp players wanna do some pvp.. i mean afterall it is part of the game and subscription... am i right.. am i right?
If youre gonna stand around and leech and feed without even trying you dont belong in the match. No one minds if people arent the greatest at pvp so long as they try instead of running into a wall afk the whole time.
All I’m saying is that SE shouldn’t give afkers more incentive to ruin the enjoyment of PVPers. It’s frustrating af to get matched with people not even trying and I don’t even like PVP, but when I’m in there I am there to play and to try to win. Having a team full of people not playing to win sucks and they shouldn’t be in PVP at all. If SE adds a way to gear PVE through afking in frontlines it will only get worse.


Frontlines isn't really the premier PVP mode out of what's available, and is naturally an imbalanced mess just on the basis that you have 3 large teams of randoms competing against each other. You'd have more of an argument with Feast, but not a lot of people I know farming tomes chose to do Feast unless they already had a passing interest in it.
Reasons to actually play PVP more often, and increase the general population of the gamemodes, so that there's more people willing to try it and perhaps stick with it if they like it is still a better outcome than: "We can't give anyone anything because what if they afk." At that point may as well just shut down the game, since there'll always be people looking for the road of least resistance to get something they want.
I don't really think Savage gear is the answer, but in general I'd play PvP more if it felt more rewarding for the investment of time.



You know, you actually used to be able to gear up your PvE classes using PvP gear (sort of) , back in HW I think, and there really wasn't that many afkers back then.
They could at least release another set of glamour items, like they did in SB.
Well, while you could gear up jobs with the Garo gear, the ilvl of the Garo gear was considerably lower than the current ilvl of the time. (dropped in patch 3.5 when the ilvl was 270, Garo stuff was i235.)
I'd also say there wasn't as many afkers since the Garo event stuff actively required to win the content (All three mounts require wins in their respective content, winning got you more wolf marks which got you the glamour/titles faster, etc.), whereas right now you can afk through an entire match and earn 5 moogle tomes no matter what.
Based on OP's description, they're wanting PVP to take a more active role in the current progression of our characters rather than giving the gear a weaker ilvl so it doesn't interfere with progression, which I severely disagree with, not to mention would require a large re-balancing of PVP currency to maintain parity with the locked weekly tomes of PVE. But beyond that, introducing PVP as a means to get current ilvl gear would turn it from an enjoyable side activity to forced busywork, attract a large amount of players who are only in PVP to get their currency and get out quickly instead of actually playing the content, or straight up disadvantages any player who has zero interest in all things PVP.
Not to mention Square would have to make everything more expensive, since their current weekly tomes is meant to control the rate at which players can earn 460 gear. Having two weekly currencies would double the rate of gear aquisition, so Square would have to then make everything more expensive to slide the rate of gear aquisition back to where they want it to be.
I'd advocate for PVP getting more minions, mounts and glamours (heck, even lower ilvl pieces that aren't infringing on tier progression like how Garo was.) that aren't locked behind Feast or achievement conditions, but PVP shouldn't be entrenching on current tier progression. It's a can of worms for the devs to open and can super quickly backfire on them.
Last edited by MariaArvana; 10-23-2019 at 09:21 AM.




Sure I do, they're easy wins.
But man I wish they toned down rewards for the losing teams. Don't take them completely away, I need my fodder to chew, but to give less incentive to afk. I need a challenge.
http://king.canadane.com

I rather have more Eureka with fate trains than spam more PvP.
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