You should only do this if you are in the middle of blood lily set and the battle would end before you can use your lilys to actually heal/move, otherwise it's a dps loss unless it's downtime or we are talking about dungeons.
So I can see two scenarios here.
1) 1% of the Community uses it to better themselves. 4% use it to improve efficiency in high-end content. 95% use it to judge whether or not you are trash.
2) New healers view this as something positive (dude, 10k Overheal!) and the skill gap becomes a skill chasm.
Either way, I don't see this happening.
i think this overheal meter is exactly like the dps meter discussion that has been going on.
it might be pleasing a group of people and could be a good tool to measure and improve skills but most likely people will just abuse this tool and it will give them more reasons for judging and exclusion people from content.
also i am also in the mindset that overheal isn't as bad as people make it to be cause:
1."better safe then sorry" is a good mentality for a healer cause its always better to be alive then dead (death=0 dps) and no i am not talking about throw a raw heal when everyone are healed but rather waste a gcd to throw a HOT on a tank/party when you think the boss might deal some damage soon those ticks can be lifesavers in some cases and a gcd saver as well or even do aoe heal when u see 3+ people that need heal and the rest are fine cause its faster then casting 3+ ST on them.
2. it can't be avoided cause as others mentioned tanks have their heals or the co-healer casting his instant ogcd when you cast yours and there's overlap between you 2,not to mention that dps also have some sort of hp recovery in their roles as well.
Man I read this topic and I at first was like WTF is this elitist ass request? But then again I can see that an extra text saying overheal could show a player overheal stuff.
I don't know I feel this isn't too much needed (thought I guess coudld be useful) and honestly comes off as elitist.
I don't think it needs to be in overhead text. I do think it should be information available to players after a run in a personal stats window.
A good healer aims for less than 10% overheal in a full fight, if not that’s a failure (:
Actually, a good healer doesn't really aim for any overheal unless it's something ridiculous like 50% where you clearly have a problem and should change something. 20-30% overheal is absolutely ok and normal, even more if you are whm since regens are also counted for overheal and assize is usually used for oGCD damage.
Fairly certain he's a troll. Even Momo has around a 20% overheal on all his clears. Wouldn't read into it, is just bait.Actually, a good healer doesn't really aim for any overheal unless it's something ridiculous like 50% where you clearly have a problem and should change something. 20-30% overheal is absolutely ok and normal, even more if you are whm since regens are also counted for overheal and assize is usually used for oGCD damage.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Overhealing in some cases is the most efficient way to heal.
Example: 2 people in your party took damage because X mechanic or whatever, you have 2 options (Ignoring oGCDs):
Cast Cure II to those 2 people: That's 800 potency to both of them and you spend 2 GCDs and 2000 mana. -> No overheal
Cast Medica II: That's 800 potency heal to everyone in the party (counting the regen), you spend 1 GCD and 1300 mana. -> A lot of overhealing
The second option is going to be way better than the first option although you are overhealing all your party.
There's also Assize which is used as a DPS CD more than a Healing CD or just stuff like Regens overhealing. Having 2% overhealing doesn't mean you are healing better than the other person that overhealed 20%.
Last edited by AlphaSonic; 10-29-2019 at 03:36 AM.
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