if you guys want to overheal thats your prerogative. i just dont get why youre so opposed to having more information shown so others can improve
if you guys want to overheal thats your prerogative. i just dont get why youre so opposed to having more information shown so others can improve


I guess the idea is that for the handful of people it would help, there would be even more people who would ignore it and not care, therefore making it a waste of resources for the developers.


I think this would only discourage newer healers if they saw a notification saying "Over healed by % or any number" People will improve the more they play, and the more they play the more comfortable they will be with their class. It's how I improved on being a better Astrologian.


Playing Casual, Overheal is usually no big deal, especially since Aggro-Management got so easy for the Tanks. Healer can't rip it off that easily anymore and most Healers usually won't run out of MP anyway. So when I play Healer I really don't care that much if I overheal or not, as it's a mess in PUG anyway.
PLD spamming Clemancy? 8 Man Content with a random second Healer? Those Overheal-Numbers will be all over the place anyway and there is not much you can do to avoid that.
And then again, with enough MP and no worry about ripping Aggro, I'm better save then sorry and overheal, because why not?
Last edited by Pepsi_Plunge; 10-24-2019 at 08:11 PM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
sorry but stupid way of seeing thing. overheal is wasted heal .. so you're not safe, you just wasted dps or other actions. .. you can preemptively cast a HoT .. but a direct heal is wasted if nothing to heal ... so just the sorry left


Yeah, because that wasted GCD, that only healed half of it's possible Potency and would better have been a DPS-Spell, has just that much of an effect in a leveling dungeon.
But in all earnest: I talked about "better safe then sorry"-Overheal putting out more potency then necessary. Not about "well, there is nothing to heal and no reason to, but let's cast Cure II anyway"-Overheal. Sure, if a healer is just standing around, casting GCD-Heals constantly instead of DPS, that's an huge loss. But Overhealing 'per se' will happen always, even by seasoned Healers in Dungeons when you are running with randoms as you can't always predict what will happen next. And then I better heal more then less.
- Sure, I could wait just a little longer to pop my oGCD-Healing spell on the First-Timer, but I didn't trust them to not fail the incoming mechanic so I better top them of so they may survive -> Overheal.
- Sure, I could not pop my Assize, but that would be actually be a DPS-loss -> Overheal.
- I better give everyone a HoT, because you never know... oh, they didn't take any damage. Great -> Overheal on every servertick
- Oh great, those damn PLD don't trust their healer again -> Overheal
- Oh shit, the Tank is going down, I better throw a.. oh, my Co-Healer had the same idea. Oh well -> Overheal
- BLOOD FOR THE BLOOD LILY!! -> OVERHEEEEEAAAAAAAL!!!
Last edited by Pepsi_Plunge; 10-24-2019 at 10:22 PM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


As someone who has died, and seen others die, simply because the healer(s) got DPS tunnel vision (and failed to top everyone off); I can honestly say I do not care about overhealing.
I used to be an adventurer, but then my ping increased.

Would be nice/convenient for the 5% of players and 5% of content it would be relevant for to be an option to toggle on if wanted.
We all know there would be instances of abuse to some healers though and SE are very, very keen to avoid giving players an opportunity to grief another player.


Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
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