Quote Originally Posted by Goji1639 View Post

4) That's cool, I was kind of hoping this game would eventually get challenging. The casual story is fun, but the gameplay does get boring. I'm kind of surprised they would make the trusts weak, though; I assumed they were the casual option. That's a shame for new players; guess they're stuck with you and you with them. It really is a shame that there's no way for casual players to enjoy the story without dealing with people like you, and vice versa.
Just to adress this point here: A "casual" player can absolutly use Trusts to play through the story. Trusts are completly capable of clearing a dungeon with you, but they wont clear it for you. Its an option for solo-play, for people who dont want to play with others or might be afraid to do so. But its not an option for who someones who doesnt know what they're doing and who doesnt care to change that.
Since they're designed for 4 people they arent as much as a pushover as the solo-duties we get on occassion, but even those already require you to know what you're doing - just apply the same thing to dungeons wether you run them with or without Trusts.

Trusts can be very much a "casual options" since you can take as long as you want within the 90 minute timelimit - they're not an auto-clear though and they might take quite a bit longer than doing the same content with a DF-group. But for someone whos only playing for fun it shouldnt really matter that they might take 50 instead of 15 minutes, that they wipe a couple of times or probably have to re-try the whole thing... right? They're just playing for fun, after all.