Quote Originally Posted by Goji1639 View Post
lol, ironic post from you. I've already said offering advice is fine, but not everyone is going to want it. Go ahead and kick new players for not obeying you if you want, but you'll likely eventually get reported.

Again, it's casual content for casual players. The fact that it might occasionally take an extra 10 minutes because people are new/casual is why you're getting roulette rewards and new player rewards. So, suck it up.


I haven't done any 70+ content yet, so maybe it's more difficult. Since trusts are an option then new players can just do those if they want to have fun anyways.

In everything I've done, however, it hasn't mattered. It's like a 10-15 minute difference at worst if the DPS don't know what they're doing, and you still never wipe. I've not yet seen a reason to care much that a new player wasn't taking it all super seriously.

Also, hit my post limit. Take care everyone.
Just a few last thoughts here before I hit my patience-limit:

1) Good luck with those reports - as long as everyone behaved in a civil manner (or just stayed completly silent) its unlikely that much will come of them. They've stated in the past that "difference in playstyle" is a valid reason to remove someone from your group and we should all be thankful for that since it allows those who want to take it slow (and have a majroity) to remove someone whos rushing them - and those who want to speed through a dungeon to remove someone whos holding the party back. In both ways it ensures that everyone gets to play with like-minded people, which can only increase the general enjoyment of the game.

2) I'm getting the roulette reward because I'm willing to do any content included in that roulette - that is indeed to the benefit of those who havent done the content yet but you dont always get a new person in your dungeon. Thinking about it: Most of the time you actually dont; specially not when it comes to the expert roulette, your main-source of tomestones.

3) I always understood the new player bonus as a reward for accepting that clearing content with a new person might take a bit longer. I never understood it as a reward for finishing said content for the new person, aka carrying them. Taking 10 more minutes because they're learning and trying is fine by what I hear from most people - taking 10 more minutes because "lol, I'm just here to have fun not to do anything" isnt. The other people in the dungeon are your teammates, fellow players - not "employees" that you pay with your reward and who then have to do as you please. You and your experience arnt more important than them and their experience, so both parties should try to accomodate each other: New players by giving it their best, vets by accepting that this best might not be their best yet. If there is some disagreement over that, refer to my first point.

4) You're in for a good one with the Trust-system - let me give you a warning: Its less forgiving than DF-runs in terms of your own mistakes and runs will take a lot longer. Any person with an attitude of "lol, I just want to have fun, dont care about playing well" will have a pretty hard time with the Trust-system. You cant die, because that means its a wipe. And while Trusts usually follow mechanics, they can mess up too and theres little you can do about that. I tried Trusts once (as dancer) and the healer-NPC died to a mechanic they needed to dodge. I had no influence on that, couldnt do a thing about it and couldnt do anything to fix it. (Luckly the boss was at ~5% so all good - but someone who has been that healer-NPC so far, aka the person dying to avioable mechanics, might be in for a surprise now)
Trust-NPCs also barely use AoEs and you'll notice the runs taking about twice as long as your average DF-group; longer if you die because thats a wipe. You're also alone, obviously, which means that any mechanic you cant figure out you'll have to google (or ask someone in your FC/a LS, I guess). Trusts cant be combinded with playing with other people - you cant go in with 2 people and take 2 NPCs on, you need to go alone.
So those Trusts are great for people who are really insecure about playing with others or for anyone who likes to idle around to take the landscape any. Maybe for DPS because of no queuetimes or for someone who feels its more appropriate to play through those dungeons with the NPCs while following the story.
They're probably not that great for someone whos being playing with the attitude of "I'm new, I dont need to try, I dont need to play well, the others are getting a bonus to get me through this content!" - but I really hope that people with that attitude try the Trust dungeons and realise that up to this point they've mainly been able to breeze through content without any effort or problems because of other people.

5) Content at level 70+ doesnt really get more difficult in terms of mechanics or anything - at least not assuming that you've been learning your class and figuring out how to use your new spells during the course of leveling, as you should have done. Playing the way you did in Sastasha wont work in the level 73 dungeon anymore but its not like theres a huge difficulty-spike or anything like that for everyone who used the leveling process to constantly improve and not only increase the number next to their job-icon but also their personal skill and knowledge with that job.
At level 80 you'll unlock some level 80 dungeons and the expert-roulette - something most people run on a daily basis to get their tomestones. When you reach that point, you're not a new player anymore and if you want to run each dungeon more than the one time its required for the quest (=story) you better come up with a new excuse for slacking because "I'm new" and "I only want to see the story" and "You're getting my newbie bonus to put up with me!" are all out of the window. Those are also dungeons most of us are seeing several times a week and their novelty wears up at somepoint - they're not a place you want to spen 30+ minutes because someone couldnt be bothered to pay attention to their tooltips for the past 80 levels.