Here's a better question: Should it matter? If we're only talking about how well classes do in performance it should not.
To keep this short, since I know I can ramble on, I like it because of how it plays. I "like where it is" in a gameplay sense. It's "fine where it is" because I'm in a raid group and I get clears on a job I really enjoy playing. That's all, there's nothing complicated about it. We'll get to the numbers stuff later in this post, but that's why I love the job. The way it plays.
No, Impact is a Red Mage ability.
Jokes aside, no it's not. It's animations as well, The fast and fluid melee combo and Ver Holy and VerFlare feel so nice, and the way your character recoils when the Scorch animation goes off is great. And the way each spell ends with a pose by the character for flourish feels so great and the fast spell-into-instant-cast-spell feels great. And Red Mage was the first class I picked up in Stormblood and I immediately fell in love. After trying it out on a dummy and feeling that melee combo I knew I had to clear PotD and future content on it, and I did. It felt great.
I pick Red Mage over other casters because Black Mage has never been my thing and Summoner is the other one I love so much but with how many people were complaining I felt it would get changes in 5.1 (I was right) and so I decided to stick with what I knew best and what I loved more gameplay-wise. That being said, it is called "balance" to create it with a gap but the gap right now is a little skewed and that's fine. It's just because it's early expansion, this is how most of the jobs looked in Stormblood and it's kind of a growing pains of a new expansion. Asking for buffs isn't because you are displeased with a job, it's because you love it and want to see the best for it. And this is where I'm noticing a sort of misunderstanding between OP and you here.
I'm not asking for RDM to be the top. It is fine if it's not the top because of raise, Embolden, and especially VerCure with how well it can solo content with just VerCure on its own, what we're asking is to make the gap seem a little more reasonable because we love the job. Just because we say we want "buffs' doesn't mean we are furious and hate the class until it gets numbers, if that's the case we'd ask for it to be deleted... and I'm sure as hell not asking for it to get deleted.
Let me state this again. I love the way Red Mage plays. I'd really appreciate some buffs since it makes my decision to not go as a Black Mage not feel as much of a punishment on me as a player for choosing A as my main class over B (A being Red Mage in this case and B being Black Mage). And I don't use mains lightly, if I main a class its because I love the class a serious degree. I even put my favorite glamour on Red Mage! And ever since I made it I've not gone back! It's probably my most played class on its own if they had individual statistics for it, and this was long before it was even doing "well" by Stormblood Standards. Back when people would leave it alone because "it doesn't do enough damage" and stuff.
I agree. In fact, I think we both agree here.
And this is where I understand. I get that people do that. But that's not what OP said. OP was specifically targeting players who either ask for nerfs/buffs to the class or feel depressed/down when they don't do well enough which I, personally, have never heard of. If this was what we were addressing, then I'd continue further. However, this will derail us from the topic too much if I continue from here.
First, emnity bar comment I must adress. The emnity bar is a very disingenuous way of gauging one's DPS. Even before the changes to tanks in 5.0, it was wildly inconsistant on what was actually doing good damage. Bards would be higher because of higher APM (if they were playing well) and constant buffs thanks to songs. So if someone told you you were doing worse than the bard over the emnity bar, you had every right to be upset. That's a completely unfair comparison regardless of how well you're doing since a good bard would always be 2. And now its even moreso because it's just numbers and a single Red Mage raise can immediately switch them to being #2 or 3.
Second, we have two very hard extremes that could happen without a way of knowing how well we are doing (let's just assume that striking dummies don't exist either just to be safe), the first extreme are people who watch cast bars and animations doggedly to make sure your rotation is perfect and doing that with every player (and yes, these people already exist. As someone who leveled every class just to find out what all the animations look like so I can help newer people who might be struggling at the game I know there must be people even worse than I who do this in raids and tell people to shape up or gtfo if they don't.) Or, we have so little feedback each group has no way of knowing who is messing up so they just kick whatever the unpleasant jobs are or people that disagree with them without ever knowing they are the ones who are bad or etc if we hit a DPS wall at all. And both are very hard extremes. I'm not saying that parsing is a great thing, or saying that people who harass based off of parses are good (I'd rather kick them from parties) but just figuring out how to do a good rotation and why is a lot easier when you have something telling you how much damage you are doing in the end. Even if it's just a dummy in Kholusia you practice on every now and then.
Let me end this with a TL;DR
I chose RDM because of style and gameplay
Wanting a class you like playing as to do better compared to other classes is not a bad thing and it's not disliking or being bitter about it, it's showing you love it.
Despite all that is said both positive and negative, it's what gives us our rotations and makes it so we can play better than what we have now now that we have rotations and openers and makes the game slightly more interesting.
I'm sorry for the long post, I try not to make long posts like this but this feels like it had a lot I needed to address int his post since it was quoting me.