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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    While I would love to see Salve-maker in XIV, as it was a favorite of mine in Bravely Default, sadly we might not see it. The main reason I say this is primarily because we have to remember AST started out as the Chemist job, wielding a gun, but because the system didn't turn out to their liking, it was reworked as AST. Don't get me wrong, as far as a next healer job is concerned Chemist/Salve-maker makes the most sense, but just curious what they would need to do to fix the system they initially deemed "unusable".
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eloah View Post
    While I would love to see Salve-maker in XIV, as it was a favorite of mine in Bravely Default, sadly we might not see it. The main reason I say this is primarily because we have to remember AST started out as the Chemist job, wielding a gun, but because the system didn't turn out to their liking, it was reworked as AST. Don't get me wrong, as far as a next healer job is concerned Chemist/Salve-maker makes the most sense, but just curious what they would need to do to fix the system they initially deemed "unusable".
    Make the Mix system work like the mudras so certain combinations do certain things, and "lock" each button after using it once in order to prevent failed mixes.
    (0)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Make the Mix system work like the mudras so certain combinations do certain things, and "lock" each button after using it once in order to prevent failed mixes.
    See, that's what I think, and when I even was making a concept, that is what I went with as well. But, one would think, that was the system they initially had as well, but we can't say for certain. But maybe with the revamped Mudras system there is hope. My guess is that it would work like the dances in that we'd have two commands to use, Mix for heals and Compounding for attacks.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.