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  1. #41
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Eloah View Post
    While this seems to be a good generalization, it's a bit inaccurate. SCH doesn't have a Large heal, nor does it have an AoE heal, but it does have the faerie to compensate for the lack of those skills. One could argue overlap in certain areas, but seeing as both AST and WHM have individual skills that fall into the specific categories you listed, the skills SCHs lack cannot be ignored. This is what makes SCH the outlier, which isnt bad, but it's why SCH is a bit more difficult to balance compared to the other two.
    Just like Jandor said, Adloquium and Succor serve as the large heal and AoE heal respectively, which is understandable to miss because of how often players forget that damage absorption effects do indeed qualify as healing. The main reason why they are harder to balance compared to standard healing abilities is because it can circumvent the usual ceiling for heals that is "overhealing", and this game isn't the only one that has had to deal with such an issue of balance (discipline priests in WoW say hi). To further impact this for Scholar specifically, there are other balance issues such as factoring in the Adloquium critical effect and faerie abilities that can be used while casting other heals.
    (2)

  2. #42
    Player
    Tsalmaveth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    208
    Character
    Verdandir Sadi
    World
    Balmung
    Main Class
    Scholar Lv 90
    Going yet ANOTHER Expansion with 'no new healer because we are STILL working on balancing the existing three' will be peak stupidity. They've handed dps and tanks new toys enough times that enough is enough. Stop dunking on healers with 'you don't need it', too. Bugger off with that. We've sat waiting and we got screwed with ShB as it is. Not only did we get the 'we're going to fix/balance you!' excuse, they GUTTED us. So take that 'you shouldn't get it until they fix you' tripe out of here.

    Healers deserve to have options outside of the Same. Tired. Three. Options. JUST LIKE THE OTHER CLASSES. Tanks are all just doing the same bloody thing, why should they have 'options' if you're going to throw that kind of thinking at healers? Same with dps. You don't NEED that many options for throwing damage at a fight. Bloody hell. People who say Healers should have to KEEP WAITING even longer for a new class need to just... get locked into the job they are right now and not be allowed to change out of it for the next 2 expansions. See how much you enjoy the game.

    As for what new Healer I'd like to see? NOT Geomancer. It's been injected into the AST story and ya know what? Leveling WHM I've thrown enough rocks. Lore-wise, we have someone who chatted the Elements up. And I had an entire expansion where I got sick to death of Kugane and the Far East... RIP Ala Mhigo. I'd much much rather a class that focused on a new area and a different game-play element, tyvm. Chemist would be my preference. IF we do end up heading into Garlemald in 6.0, if we start getting more tech due to the events from ShB (lookin' at you 5.1 and up...), this makes so much more sense and I really would prefer we look FORWARD and not back. It also would be more interesting game-play-wise and open up more interesting avenues for how to heal. If people want to be pithy because of naming conventions because of the CRAFTING class of Alchemist, fine. I'm SURE the devs can figure that out.

    Either way, there shouldn't be any kind of question that Healers need a new job. Balancing them is the dev's job and duty. Neglecting the players because of their issues in this area is not on the table or should be something we even think is 'ok'.
    (9)

  3. #43
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I still think it's hilarious that you have exactly ONE healing option when you first start this game. You need to be level 30 before any other option opens up. And that's never going to change, thanks to the policy of having new jobs start at elevated levels.

    As folks have said, a new healer doesn't need a new category (shields, regens, both). They can join an existing category, and simply do it in a different "style". There's no need to balance existing healers first; just make sure the new job is balanced to whatever healing category it joins, and when you DO balance the healers, balance it in the same way as the other in its category.
    (4)

  4. #44
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by CrimsonGunner View Post
    do something like that and you get to see how the healer community especially AST get furious about it(or maybe not if the old card system goes to the new healer then they will just switch to him and AST will probably be an extinct job).
    it was bad when WHM lost his skills and were then giving back to others so why doing it again will be better?
    also right now with how gutted all healers feel, doing something like that will just appear as SE done it out of spite to the healer community and show they completely ignore them which will make more healers drop their jobs if they truly see that healers are none existence to SE.

    they need to address the 3 existing healers first and fix them before doing something like that for the 4th healer.
    I don't know why AST would be furious, about lost their useless Nocturnal Stance or the new Healer has a mixing mechanic like Alchemist in previous games?.

    About Nocturnal, i never use it, only if there's another AST in my group using Diurnal Stance already because both at same stance doesn't stack. There's rare fights where Shields are a "must" and at this moment Diurnal can cast shields too ( Celestial Intersection and Neutral Stance, which made Nocturnal even more irrelevant ), and those Diurnal Shields are enough for anything. While Nocturnal waste way more MP, has to spend more time Healing and their Healing potency under Stance requirements are way weaker and less effective than Diurnal as well.

    About Potion Mixing, it's similar as AST old cards but not the same, AST cards was about how you would spent your buff, increasing Potency, time or AoE. Potion Mixing is more like what buff you can get through combinations, something more similar to NIN jutsu kit tbh.

    At 5.0 they made WAR and DRK similar with each other, for GNB they did more similar with PLD as well and i haven't seen any extinction, after all even with similarities they still has unique skills and atributes. Extinctions happens when they made a unbalanced job, something like SB had where WHM was a trivial job and yet people was playing with them.
    (3)

  5. #45
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jandor View Post
    SCH has a large heal and an AoE heal, they're rather different in that half of the potency is wrapped up in shields, but they still fit in the "big heal" and "aoe heal" categories IMHO.

    Cure II is 700 potency, Adloquium is 300 potency plus 375 potency as a shield, for 675 potency total. Both cost 1000MP.

    Medica is 300 potency, Succor is 180 potency plus a 225 potency shield, for 405 potency total. Medica is 1000MP and Succor is 1300MP.
    Quote Originally Posted by Kazrah View Post
    Just like Jandor said, Adloquium and Succor serve as the large heal and AoE heal respectively, which is understandable to miss because of how often players forget that damage absorption effects do indeed qualify as healing. The main reason why they are harder to balance compared to standard healing abilities is because it can circumvent the usual ceiling for heals that is "overhealing", and this game isn't the only one that has had to deal with such an issue of balance (discipline priests in WoW say hi). To further impact this for Scholar specifically, there are other balance issues such as factoring in the Adloquium critical effect and faerie abilities that can be used while casting other heals.
    I knew there would be confusion unless I explained further, was hoping that wouldn't be the case, but meh. Based on the categories that were given, Adloquium and Succor would fall under the Specialty Heal and AoE Specialty Heal. SCH doesn't have a true equivalent to Crue II, Benefic II, the Large Heals, or Medica and Helios, the AoE heals. That is why I indicated that the faerie is meant to make up for the lack of those skills, and that there is some overlap in these categories, depending on how you wish to view them. Plus why balancing is a bit problematic, since the faerie is MP free, and other things. But regardless, SCH does not have either of those skills, Adloquium is a Regen and Aspected Benefic equivalent and Succor a Medica II and Aspected Helios one.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #46
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by DenzelVilliers View Post
    I don't know why AST would be furious, about lost their useless Nocturnal Stance or the new Healer has a mixing mechanic like Alchemist in previous games?.
    i am not sure if you just missed my point or deliberately try to twist it to make your idea justified but whatever i will explain.

    you know its not about nocturnal sect, its basically about taking AST old card system and his old skills from it and slapping the new healer stamp on it.

    AST biggest complains in SHB was losing both their old and fun system as well as losing their various card effects for a boring and unfriendly controller system with 1 low damage buff to give.
    now imagine all their anguish and sorrow completely ignored by SE and then discover they are basically giving that system to the new healer with the varied buffs they lost.
    so while AST stuck with his boring system and being ignored until the new expansion, then SE answer to their complains is by taking their old system and throwing it to the new healer ,making it AST 2.0 version with the varied buffs they lost and that you need to level up from scratch again, how is that not a slap in the face for AST?

    and if you allowed to throw any old thing on the new healer what will stop SE from putting a version of scholar missing skills on him as well like a form of selene skills in a bottle variant effect while they are also being ignored or a form of miasma 2 or even shadowflare version.

    so yes,throwing the old AST system on the new healer would pissed off people and like i said if not then they will just leave to be the new healer, making AST a rare maybe even a myth class to see in party/raids.

    the point is that throwing the gutted skills and systems that are the most concern in the healers community and are the most talked about in their respected jobs to a new healer without any actual fixes or improvements to those jobs and actually treating them , is basically a disaster going to happen and will make SE looked as not only it doesn't care about her healer community but will also put salt in their wounds.
    (1)

  7. #47
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,343
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Most likely they will just remove shield healing from AST and create a new shield healer similar but different to SCH. Right now AST is the problem child for the healer jobs.
    (2)

  8. #48
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    A friend of mine had an idea for Chemist. Someone that dealt with healing items. Granted this would have to be worked into skills or spells but this healer could have a passive buff on all curative or medicine items. Shorter CDs on said items. The ability to apply these items at a distance (like a caster--chemists had the 'throw' ability) and a mix matrix that allowed for multple effects from combining items. Again most of this would have to be somehow made into a workable set of skills or 'spells' but its definitely a angle that has yet to be explored. Pehaps we'll get some use out of hordes of curatives and medicines no one uses.
    (0)

  9. #49
    Player
    Nemmar's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    Mars Phoenix
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Berteaux_Braumegain View Post

    I think there's a job in TA2 called Canonneer that works like that.
    Chemist actually uses rifles in both FFT and FFX-2.
    (1)

  10. #50
    Player
    Nemmar's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    Mars Phoenix
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by DenzelVilliers View Post
    I don't understand how people can't see anything beyond we already got, really, there's different Healers in many games MMO or not to take inspirations, FFXIV don't have all possibilites already and nothing new can be done.

    Said that, we have 4 Tank now and they are similar in some points ( PLD and GNB, WAR and DRK ), the same can be done with healers.

    Ex:

    WHM: Massive Healing + Regen.
    SCH: Massive Shields + Mitigation.
    -----------------
    AST: Regen + Buffs.
    New Healer: Mitigation + Buffs.

    Nocturnal Stance can be removed, a melee gameplay style for the new healer would be awesome as well ( Melee for Damage skills, Heals/Buffs remains as Ranged skills for obvious reasons, like PLD, they are a Melee job but Clemency is a Ranged skill ). They can have some skills like AST old card system, mixing potions to have some special effect like buffs ( assuming that the new healer is like Alchemist from FF series, a Healer job based on Potions manipulation ).
    Yeah many of the community here don't seem to play other mmo's so they have strange views. I have heard not only now that 3 healers is somehow the max you can have, but that 17 jobs is already enough jobs and more shouldn't be added.
    We need to inform other mmo's that they are doing it wrong and should delete their healers and classes. I mean, WoW alone has 6 different healer specs that play differently. They have 36 specs/jobs and are still adding. Not once i have seen anyone say that there are too many healers or that 3 are enough. *shrugs*
    (5)

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