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  1. #31
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vahlnir View Post
    GNB does through its normal combo, though it's nothing major.
    WAR and DRK do that as well, but with their combo ender, not the middle section.

    Quote Originally Posted by Kazrah View Post
    From those two things, you'd follow the basic healer kit shared across other healers:

    Basic heal
    Large heal
    AoE heal
    Instant heal
    Specialty heal
    AoE specialty heal
    Raising spell
    "Increased healing" cooldown.
    While this seems to be a good generalization, it's a bit inaccurate. SCH doesn't have a Large heal, nor does it have an AoE heal, but it does have the faerie to compensate for the lack of those skills. One could argue overlap in certain areas, but seeing as both AST and WHM have individual skills that fall into the specific categories you listed, the skills SCHs lack cannot be ignored. This is what makes SCH the outlier, which isnt bad, but it's why SCH is a bit more difficult to balance compared to the other two.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #32
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Theres only like, 15 or 16 ways you can heal in an MMO, clearly 3 is where the line must be drawn.
    (4)

  3. #33
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eloah View Post
    While this seems to be a good generalization, it's a bit inaccurate. SCH doesn't have a Large heal, nor does it have an AoE heal, but it does have the faerie to compensate for the lack of those skills.
    SCH has a large heal and an AoE heal, they're rather different in that half of the potency is wrapped up in shields, but they still fit in the "big heal" and "aoe heal" categories IMHO.

    Cure II is 700 potency, Adloquium is 300 potency plus 375 potency as a shield, for 675 potency total. Both cost 1000MP.

    Medica is 300 potency, Succor is 180 potency plus a 225 potency shield, for 405 potency total. Medica is 1000MP and Succor is 1300MP.
    (4)

  4. #34
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    444
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Maybe they should look outside XIV for inspiration for other healers.

    They could take the samba system from FFXI's DNC. Apply a status on the enemy, and when people damage the enemy they are healed. This could be used instead of the standard AoE regen spell, but having a downside of not healing when the enemy is untargetable.
    Make it a Darkness aligned healer. Give it a 0-100 blood guage that interact with another debuff. When the debuff is applied to the enemy and the enemy is damaged by any party members, it fills the blood guage. Then the guage can be used to power stronger healing spells.
    This would create a healer that uses the party to power their healing.

    Could also have a healer that uses oGCD-cooldowns to boost their spells. Turn Esuna into AoE instead of single target, or boost Esuna to remove all debuffs from a single target(like a tank getting hit by Bad Breath). Another oGCD ability could be making regen spell last longer but at the cost of more MP, or shorter duration but with stronger healing per tick. The healer have to use the oGCDs strategically for best usage as they can't be spammed.
    (1)

  5. #35
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lacan View Post
    I mean... we have one that regens, we've got one that shields, and we've got another one that can do either.

    so what is the 4th healer even going to do? :v

    Imagination Fantasy and Virtual worlds has no borders, I have many ideas, as many other people,

    First of my head, leach blood/life from opponent to heal your party members
    (1)

  6. #36
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    358
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 80
    The problem is basically the "Pure Healer" concept they applied for ShB. This is different for the other support role (tank). All skills for these support roles are split between the support skills (tanking skill and healing) and dps skill.

    For the tanks they pretty much harmonized the tanks skills (to the point where the only major difference is the invuln skill). They are differentiated by the dps skills they have which make out a huge part of the skill sets.
    For healers they went the other way by pretty much harmonizing the dps skill and they trying to differentiate the actual healing/support skills. But there aren't so many way for healing skill, either you prevent the damage from happning (shields) or you repair the damage afterwards (heals, regens).

    As long as they keep it that way I don't see a new healer happing soon.
    (0)

  7. #37
    Player
    bezal's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Nami Heartfilia
    World
    Faerie
    Main Class
    Red Mage Lv 90
    i love the way the monk in wow heals please give me something like that in this game I just want to channel into someone and use other spells to augment my channel loved it so much
    (4)

  8. #38
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AriaEnia View Post
    Well in the Star Wars The Old Republic, there's a class where you shoots a bomb or missile filled with green liquid that heals.
    Mercenary healing spec

    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #39
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    I don't understand how people can't see anything beyond we already got, really, there's different Healers in many games MMO or not to take inspirations, FFXIV don't have all possibilites already and nothing new can be done.

    Said that, we have 4 Tank now and they are similar in some points ( PLD and GNB, WAR and DRK ), the same can be done with healers.

    Ex:

    WHM: Massive Healing + Regen.
    SCH: Massive Shields + Mitigation.
    -----------------
    AST: Regen + Buffs.
    New Healer: Mitigation + Buffs.

    Nocturnal Stance can be removed, a melee gameplay style for the new healer would be awesome as well ( Melee for Damage skills, Heals/Buffs remains as Ranged skills for obvious reasons, like PLD, they are a Melee job but Clemency is a Ranged skill ). They can have some skills like AST old card system, mixing potions to have some special effect like buffs ( assuming that the new healer is like Alchemist from FF series, a Healer job based on Potions manipulation ).
    (1)

  10. #40
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by DenzelVilliers View Post
    I don't understand how people can't see anything beyond we already got, really, there's different Healers in many games MMO or not to take inspirations, FFXIV don't have all possibilites already and nothing new can be done.

    Said that, we have 4 Tank now and they are similar in some points ( PLD and GNB, WAR and DRK ), the same can be done with healers.

    Ex:

    WHM: Massive Healing + Regen.
    SCH: Massive Shields + Mitigation.
    -----------------
    AST: Regen + Buffs.
    New Healer: Mitigation + Buffs.

    Nocturnal Stance can be removed, a melee gameplay style for the new healer would be awesome as well ( Melee for Damage skills, Heals/Buffs remains as Ranged skills for obvious reasons, like PLD, they are a Melee job but Clemency is a Ranged skill ). They can have some skills like AST old card system, mixing potions to have some special effect like buffs ( assuming that the new healer is like Alchemist from FF series, a Healer job based on Potions manipulation ).
    do something like that and you get to see how the healer community especially AST get furious about it(or maybe not if the old card system goes to the new healer then they will just switch to him and AST will probably be an extinct job).
    it was bad when WHM lost his skills and were then giving back to others so why doing it again will be better?
    also right now with how gutted all healers feel, doing something like that will just appear as SE done it out of spite to the healer community and show they completely ignore them which will make more healers drop their jobs if they truly see that healers are none existence to SE.

    they need to address the 3 existing healers first and fix them before doing something like that for the 4th healer.
    (2)

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