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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    SE has designed themselves into a literal corner when it comes to healers and they probably have no idea what to do at this point.

    I've lost all faith in them regarding healers.

    And I've healed 2.0 to 5.0 and essentially gave it up.

    But on topic:

    1) SE bites the bullet and makes AST a shield or regen based healer and then makes the 4th healer the opposite. 2 shield based, 2 regen based. I mean double down on this. No more SCH with regens or WHM with shielding. A 4th healer would actually make it easier for them to do this as there would be a second option to chose from if you didn't like whm or sch.

    2) Channel based healer, good to combo with regens ( the netcode is crap and this won't work).

    3) Totem based with buffs, ala WoW Shaman

    4) Mix based (think ninja but with heals). Again NIN mudra has sucked since implemented due to the netcode so this is out.

    5) DPS based healing (Chloromancer from RIFT). You have some solid heals but a good chunk of your healing comes from damaging mobs. More support oriented.

    Quote Originally Posted by Risvertasashi View Post
    Yep. My point is that it's a crappy excuse to exclude a role from any new jobs for 6 years. (Longer if no healers come in 6.0).

    Healers are niche and hard to market. The "We're going to focus on balancing the healers" line over the last two expacs has just been to soften the blow and make healers feel like they're not being neglected.
    Yep, that's the reason their ffxiv "mascot" Y'shtola job changed from CNJ to BLM. You can't market healers.

    Quote Originally Posted by Ladon View Post
    Adding another healer would frankly be a dumb move. Everyone would be better off if they took all the ideas they may have from a new healer job and distribute those ideas to the current healers to help differentiate them.
    So a whole role gets no fun new toys like everyone else? Where's the parity in that? One of the fun t hings about Final Fantasy XI and XIV is they add jobs. To ignore healers just because SE is inept at designing them. . . well I don't know if that's a game I want to play anymore because I love to heal. And if I'm not going to get new healers I have little to no incentive to play.
    (9)
    Last edited by Deceptus; 10-22-2019 at 08:22 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]