Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 81
  1. #11
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    SE has shot themselves hard in the foot, they don't add a 4th healer then it will be 3 full expansions without one and honestly way too long to not show they have no clue what to do, they do add one well it probably have the same sort of issues all healers are suffering from right now because they cannot put the hammer down, they either try to bash something in(SB lillies) or bash stuff out of place(pets/ast/dps side of healers) rather than taking the chisel like they use to do with HW.
    (2)
    Guy butt is best butt <3

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CrimsonGunner View Post
    ask yosida then cause thats what he claimed in one of his interviews as to why no 4th healer and his answer was cause of the unbalance the healers have.
    Yep. My point is that it's a crappy excuse to exclude a role from any new jobs for 6 years. (Longer if no healers come in 6.0).


    I mean, come on. The real reason was they wanted to focus their devs on DPS since that's what most people play, with a secondary allotment to tanks. Healers are niche and hard to market. The "We're going to focus on balancing the healers" line over the last two expacs has just been to soften the blow and make healers feel like they're not being neglected.
    (16)

  3. #13
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd like to heal my comrades by throwing potions at them.
    (7)

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Theodric View Post
    I'd like to heal my comrades by throwing potions at them.
    Chemist would be awesome.
    (8)

  5. #15
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    SE's guide to making a healer job
    Estimated time required: 2 expansions worth of development cycles
    1) Compile n healers' abilities into a giant list
    2) Throw out half of the list
    3) Divide what's left n+1 ways

    Please look forward to it.
    (1)

  6. #16
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    There are so many flavors for healers left, it's not just about who shields and who regens but about HOW they do it.
    Job mechanics and job gauges are the true flavor of jobs, not the shields or the regens.

    Things like:
    - totem healer, who places totems on the ground which have short durations and various effects, can be triggered manually like Earthly Star and/ or work automatically like SCH fairy while also having a base toolkit of ST/ AoE heals. Also a lot of room for raid support or debuffs
    - melee healer, who relies on charging up its stronger heals with melee attacks and combos, probably with some dmg to heal conversion aswell while also having a baseline set of casted heals. Utilizing your combos properly is simply more effective compared to baseline [insert fancy name for Cure II/ Bene II equivalent] spam. Think of e.g. a melee attack that stacks a buff that can be consumed for a strong oGCD heal
    - combo healer in general who is good at preparing heals and triggering them when needed, a bit like current Horoscope from AST. Baseline heals are probably a bit weaker than those of the other healers, because it relies on proper preparation. Another way would be to stack buffs by using attack skills. Say attack A stacks buff A, attack B stacks buff B etc. and one stack of A + B can be consumed to use heal X, A + C for heal Y etc, not unlike how Mudras can be combined. Obviously also complemented with casted heals so you always have a solid base.
    - damage conversion healer who can be designed to either heal the party by applying buffs to them/ debuffs to the enemies so they heal themselves with attacks or who convert their own damage into healing or a bit of both. Obviously also needs also a toolkit of basic heals and since consistent healing is rarely needed, it could work in a way that overhealing gradually stacks a shield with a certain limit based on max HP.
    - potion healer who relies on non-magical ways to heal (potions, salves etc.) and can both apply them to allies aswell as throw mixtures on the ground for certain effects. You can throw a potion at an ally for strong ST heal or throw it at the ground for AoE heal in an area. Both instant heal and regen effects are possible. Think of healing vapours.
    You can even make them trigger on contact which would allow strategically placing them in certain spots beforehand and have players trigger them by walking close. Works in random content aswell because if you throw them at the tanks feets (or better yet, straight in his face), he obviously touches it right away

    There a lot of possible concepts than can be adjusted to fit the game's design. Wether they rely on regens, shields or direct healing isn't the primary question. Two direct healers can play completely different.
    (8)

  7. #17
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nedkel View Post
    Fourth tank could heal through dealing damage.
    Don't all of the tanks do that except for PLD who has an actual heal.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #18
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eloah View Post
    Don't all of the tanks do that except for PLD who has an actual heal.
    GNB does through its normal combo, though it's nothing major.
    (1)

  9. #19
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    SE has designed themselves into a literal corner when it comes to healers and they probably have no idea what to do at this point.

    I've lost all faith in them regarding healers.

    And I've healed 2.0 to 5.0 and essentially gave it up.

    But on topic:

    1) SE bites the bullet and makes AST a shield or regen based healer and then makes the 4th healer the opposite. 2 shield based, 2 regen based. I mean double down on this. No more SCH with regens or WHM with shielding. A 4th healer would actually make it easier for them to do this as there would be a second option to chose from if you didn't like whm or sch.

    2) Channel based healer, good to combo with regens ( the netcode is crap and this won't work).

    3) Totem based with buffs, ala WoW Shaman

    4) Mix based (think ninja but with heals). Again NIN mudra has sucked since implemented due to the netcode so this is out.

    5) DPS based healing (Chloromancer from RIFT). You have some solid heals but a good chunk of your healing comes from damaging mobs. More support oriented.

    Quote Originally Posted by Risvertasashi View Post
    Yep. My point is that it's a crappy excuse to exclude a role from any new jobs for 6 years. (Longer if no healers come in 6.0).

    Healers are niche and hard to market. The "We're going to focus on balancing the healers" line over the last two expacs has just been to soften the blow and make healers feel like they're not being neglected.
    Yep, that's the reason their ffxiv "mascot" Y'shtola job changed from CNJ to BLM. You can't market healers.

    Quote Originally Posted by Ladon View Post
    Adding another healer would frankly be a dumb move. Everyone would be better off if they took all the ideas they may have from a new healer job and distribute those ideas to the current healers to help differentiate them.
    So a whole role gets no fun new toys like everyone else? Where's the parity in that? One of the fun t hings about Final Fantasy XI and XIV is they add jobs. To ignore healers just because SE is inept at designing them. . . well I don't know if that's a game I want to play anymore because I love to heal. And if I'm not going to get new healers I have little to no incentive to play.
    (9)
    Last edited by Deceptus; 10-22-2019 at 08:22 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #20
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    ask yosida then cause thats what he claimed in one of his interviews as to why no 4th healer and his answer was cause of the unbalance the healers have.
    Do you think that healers need balancing first?
    (1)
    Last edited by Jandor; 10-22-2019 at 08:34 AM.

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast