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  1. #1
    Player
    Wegente's Avatar
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    Dec 2014
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    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Penthea View Post
    That's why there is a gradual progression ladder that starts from the very easy normal modes to the brutal ultimates.
    But the problem is indeed in the progression ladder which is not gradual at all, since the last boss of the Savage tier only lasts around 12 hours whereas the Ultimate encounters can last up to 11 days like UCOB.

    The disparity is too large there. That's why I ask for a middle ground and a harder Savage raid progression.
    (1)

  2. #2
    Player
    Penthea's Avatar
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    May 2014
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    Gridania
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    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wegente View Post
    But the problem is indeed in the progression ladder which is not gradual at all, since the last boss of the Savage tier only lasts around 12 hours whereas the Ultimate encounters can last up to 11 days like UCOB.

    The disparity is too large there. That's why I ask for a middle ground and a harder Savage raid progression.
    Really? Up to now you have been saying you want savage to be more difficult because you think it's killed too quickly. You haven't mentioned the transition from savage to ultimate since I entered this conversation, until now.
    (3)

  3. #3
    Player
    Wegente's Avatar
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    Wegente Leth
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    Ragnarok
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    Alchemist Lv 80
    Quote Originally Posted by Penthea View Post
    Really? Up to now you have been saying you want savage to be more difficult because you think it's killed too quickly. You haven't mentioned the transition from savage to ultimate since I entered this conversation, until now.
    I do think that current Savage is being killed too quickly, since what SE said back when Savage was first introduced in 3.0 was that since people wanted to experience the story without stressing out, they would get normal mode raids instead for that.
    Savage was meant to be something that requires effort and dedication to clear, and that not everyone can aim to clear. And that's how we got Gordias, and Midas after that.

    Then apparently people weren't satisfied anymore with just clearing the normal mode raids and also wanted to take on the challenge of Savage and clear it, so raids were made easier as a result to accomodate those players.

    Now we've got Ultimate as well, which is the real challenge for those who seek one, but Savage doesn't really prepare people for it because of the disparity in difficulty.
    And my fear is that Ultimate itself is going to be tuned down as a result, since the next step is for people to start complaining that they want to clear Ultimate as well, and want it to be made easier. And so the cycle will repeat itself.
    (1)

  4. #4
    Player
    Penthea's Avatar
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    May 2014
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    Gridania
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    3,664
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    Nettle Creidne
    World
    Moogle
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    Scholar Lv 100
    Quote Originally Posted by Wegente View Post
    I do think that current Savage is being killed too quickly
    But you use exceptional players as an example for this. You can't use only these people as an indication for how difficult content is. You need a far larger pool of players than less than 1% of raiders. What you're doing is akin to looking at a medal winning Olympian athlete to gauge the average running speed of a human who merely jogs to stay fit and beat personal records.

    Quote Originally Posted by Wegente View Post
    Savage was meant to be something that requires effort and dedication to clear, and that not everyone can aim to clear.
    It still does...just because you and your buddies clear things quickly doesn't automatically invalidate how difficult something is.

    Quote Originally Posted by Wegente View Post
    Now we've got Ultimate as well, which is the real challenge for those who seek one, but Savage doesn't really prepare people for it because of the disparity in difficulty.
    You could say the same about normal to ex, normal to savage, even ex to savage a lot of the time but I don't see you complaining about this at all. Maybe it's because in other content you do expect a significant increase in challenge when you do a different difficulty, but you somehow don't when going from savage to ultimate. Hmmm.

    Quote Originally Posted by Wegente View Post
    And my fear is that Ultimate itself is going to be tuned down as a result, since the next step is for people to start complaining that they want to clear Ultimate as well, and want it to be made easier. And so the cycle will repeat itself.
    Players always complain that they can't clear something regardless of difficulty, and SE have not given in every time. If they did the game would have little more to offer than Haukke Manor normal. SE changed how they balanced raid content during and after Alex because Gordias was an unbalanced mess that they learned a lot from.

    But I don't think any amount of talking to you will change your mind. You have it in your head that top-tier raiders are somehow an appropriate reference point to how the rest of the raiders are doing. Oddly enough, you just make it look like that you're selling yourself short. It almost looks like you really don't know how skilled you actually are compared to most decent players.
    (8)
    Last edited by Penthea; 10-24-2019 at 12:47 AM.

  5. #5
    Player
    Crushnight's Avatar
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    Dec 2014
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    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    i remember when people asked for nerfs to weeping city of Mhach and the devs essentially dug their heels in and told everyone to 'get gud' as they were not changing its difficulty, this was a excellent move as it allowed them to make 24 mans a bit more hectic and they tried to force the playerbase to improve. I highly doubt they will reduce Ultimates' difficulty it is specifically designed with max gear available on their release something this game lacked until 4.1, also it kept the more skilled players around longer be a bad idea to let an extra month's sub money from 5% of the playerbase(very hyperbole not actual numbers) go.

    Also even people complained UcoB died too quickly and i'm like >_> have you killed it, no, then don't speak of difficulty and those that did kill it were generally happy with its difficulty only its length was an issue, so why would they lessen the difficulty of the playerbase they are targeting when the targeted playerbase is happy how hard it is.
    (3)
    Guy butt is best butt <3

  6. #6
    Player
    Wegente's Avatar
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    Dec 2014
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    60
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    Wegente Leth
    World
    Ragnarok
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    Alchemist Lv 80
    Quote Originally Posted by Penthea View Post
    But you use exceptional players as an example for this. You can't use only these people as an indication for how difficult content is.
    Difficulty is indeed subjective, and that's why I am comparing the difficulty of current Savage to the difficulty of pre-Creator Savage, so that we can have an objective analysis on the matter.
    If clear rates increasing more than twentyfold and clear times decreasing from multiple weeks to one day for the world first groups aren't a clear sign of the content getting easier, I don't know what would be. It looks pretty obvious to me.

    Quote Originally Posted by Penthea View Post
    You could say the same about normal to ex, normal to savage, even ex to savage a lot of the time but I don't see you complaining about this at all.
    That's because the total amount of time needed to clear the rest of the content is so small it's almost irrelevant.

    For example, if clearing Titania normal takes 15 minutes on average and Titania extreme takes 2 hours, although that's eight times as much, it's still just 2 hours in the end.
    On the other hand, if clearing Titan Savage takes 15 hours and UCOB takes 100 hours, that's only seven times as much, but the total amount of time needed is much greater, and will scare away most of the playerbase because they are not used to investing that much time on a single fight.
    (2)

  7. #7
    Player
    aiqa's Avatar
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    Jul 2019
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    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wegente View Post
    most of the playerbase because they are not used to investing that much time on a single fight.
    How is that a problem? Most of the playerbase is not the targeted audience for ultimate.
    (3)

  8. #8
    Player
    Wegente's Avatar
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    Wegente Leth
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    Ragnarok
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    Alchemist Lv 80
    Quote Originally Posted by aiqa View Post
    How is that a problem? Most of the playerbase is not the targeted audience for ultimate.
    Because it wouldn't be the first time SE nerfs the difficulty of something after the playerbase complains about it.
    Steps of Faith, BLM's Enochian and DRG's Life of the Dragon in 3.0, Midas A6S, Stormblood MNK Tornado Kick rotation, 4.1 WAR rotation, healer DPS rotations, tanks enmity generation... the list goes on and on.
    (1)

  9. #9
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wegente View Post
    Then apparently people weren't satisfied anymore with just clearing the normal mode raids and also wanted to take on the challenge of Savage and clear it, so raids were made easier as a result to accomodate those players.
    Do you honestly think if SE didn't want more people in Savage they wouldn't tell those complaining where to get off? They've done it before. Players are going to ask for things. Put the responsibility where it belongs, on the devs who made the choice to change something.
    (0)