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  1. #1
    Player
    Penthea's Avatar
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    May 2014
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    Gridania
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    Nettle Creidne
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    Moogle
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    Scholar Lv 100
    Quote Originally Posted by Wegente View Post
    I know of a group that cleared the second turn of Creator with something like 11 deaths, and they still managed to beat the enrage.
    And I've beaten the third turn with 4-5 deaths in Creator and Deltascape as well, on the first week.
    I know players who consistently hit 90% + percentile dps on any class they play but that doesn't mean I'm going to start calling the act of dpsing too easy to do.

    Judging something based on how exceptional people perform is flawed. You need to look at everyone. You might know of one group who blazed through Creator crazy fast, but you can't say this is even remotely close to how the average static progressed.

    Quote Originally Posted by Wegente View Post
    I think DPS checks should be a little bit more unforgiving than this, at least on the first week. I'm asking for a middle ground here.
    It doesn't seem this way considering you are using a famously overtuned and poorly balanced raid tier as an example of good content, and exceptional players as an indication of how difficult content should be.

    It appears you want raid content to be designed around a tiny percentage of players. Raiding is for everyone. That's why there is a gradual progression ladder that starts from the very easy normal modes to the brutal ultimates. It sounds like you want all of savage to be as difficult as end-tier. Sure SE could do it, but not without alienating a huge part of their playerbase. They already did that once and the result was not good.

    Again I'm not against raiding being tuned upwards a little, I just doubt that this is what you want given that you use the exceptional as a reference point.
    (5)

  2. #2
    Player
    Wegente's Avatar
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    Wegente Leth
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    Ragnarok
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    Alchemist Lv 80
    Quote Originally Posted by Penthea View Post
    That's why there is a gradual progression ladder that starts from the very easy normal modes to the brutal ultimates.
    But the problem is indeed in the progression ladder which is not gradual at all, since the last boss of the Savage tier only lasts around 12 hours whereas the Ultimate encounters can last up to 11 days like UCOB.

    The disparity is too large there. That's why I ask for a middle ground and a harder Savage raid progression.
    (1)

  3. #3
    Player
    Penthea's Avatar
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    Nettle Creidne
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    Scholar Lv 100
    Quote Originally Posted by Wegente View Post
    But the problem is indeed in the progression ladder which is not gradual at all, since the last boss of the Savage tier only lasts around 12 hours whereas the Ultimate encounters can last up to 11 days like UCOB.

    The disparity is too large there. That's why I ask for a middle ground and a harder Savage raid progression.
    Really? Up to now you have been saying you want savage to be more difficult because you think it's killed too quickly. You haven't mentioned the transition from savage to ultimate since I entered this conversation, until now.
    (3)

  4. #4
    Player
    Wegente's Avatar
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    Wegente Leth
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    Ragnarok
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    Alchemist Lv 80
    Quote Originally Posted by Penthea View Post
    Really? Up to now you have been saying you want savage to be more difficult because you think it's killed too quickly. You haven't mentioned the transition from savage to ultimate since I entered this conversation, until now.
    I do think that current Savage is being killed too quickly, since what SE said back when Savage was first introduced in 3.0 was that since people wanted to experience the story without stressing out, they would get normal mode raids instead for that.
    Savage was meant to be something that requires effort and dedication to clear, and that not everyone can aim to clear. And that's how we got Gordias, and Midas after that.

    Then apparently people weren't satisfied anymore with just clearing the normal mode raids and also wanted to take on the challenge of Savage and clear it, so raids were made easier as a result to accomodate those players.

    Now we've got Ultimate as well, which is the real challenge for those who seek one, but Savage doesn't really prepare people for it because of the disparity in difficulty.
    And my fear is that Ultimate itself is going to be tuned down as a result, since the next step is for people to start complaining that they want to clear Ultimate as well, and want it to be made easier. And so the cycle will repeat itself.
    (1)

  5. #5
    Player
    Penthea's Avatar
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    Nettle Creidne
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    Moogle
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    Quote Originally Posted by Wegente View Post
    I do think that current Savage is being killed too quickly
    But you use exceptional players as an example for this. You can't use only these people as an indication for how difficult content is. You need a far larger pool of players than less than 1% of raiders. What you're doing is akin to looking at a medal winning Olympian athlete to gauge the average running speed of a human who merely jogs to stay fit and beat personal records.

    Quote Originally Posted by Wegente View Post
    Savage was meant to be something that requires effort and dedication to clear, and that not everyone can aim to clear.
    It still does...just because you and your buddies clear things quickly doesn't automatically invalidate how difficult something is.

    Quote Originally Posted by Wegente View Post
    Now we've got Ultimate as well, which is the real challenge for those who seek one, but Savage doesn't really prepare people for it because of the disparity in difficulty.
    You could say the same about normal to ex, normal to savage, even ex to savage a lot of the time but I don't see you complaining about this at all. Maybe it's because in other content you do expect a significant increase in challenge when you do a different difficulty, but you somehow don't when going from savage to ultimate. Hmmm.

    Quote Originally Posted by Wegente View Post
    And my fear is that Ultimate itself is going to be tuned down as a result, since the next step is for people to start complaining that they want to clear Ultimate as well, and want it to be made easier. And so the cycle will repeat itself.
    Players always complain that they can't clear something regardless of difficulty, and SE have not given in every time. If they did the game would have little more to offer than Haukke Manor normal. SE changed how they balanced raid content during and after Alex because Gordias was an unbalanced mess that they learned a lot from.

    But I don't think any amount of talking to you will change your mind. You have it in your head that top-tier raiders are somehow an appropriate reference point to how the rest of the raiders are doing. Oddly enough, you just make it look like that you're selling yourself short. It almost looks like you really don't know how skilled you actually are compared to most decent players.
    (8)
    Last edited by Penthea; 10-24-2019 at 12:47 AM.

  6. #6
    Player
    Crushnight's Avatar
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    Jets Down
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    Gilgamesh
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    Dancer Lv 90
    i remember when people asked for nerfs to weeping city of Mhach and the devs essentially dug their heels in and told everyone to 'get gud' as they were not changing its difficulty, this was a excellent move as it allowed them to make 24 mans a bit more hectic and they tried to force the playerbase to improve. I highly doubt they will reduce Ultimates' difficulty it is specifically designed with max gear available on their release something this game lacked until 4.1, also it kept the more skilled players around longer be a bad idea to let an extra month's sub money from 5% of the playerbase(very hyperbole not actual numbers) go.

    Also even people complained UcoB died too quickly and i'm like >_> have you killed it, no, then don't speak of difficulty and those that did kill it were generally happy with its difficulty only its length was an issue, so why would they lessen the difficulty of the playerbase they are targeting when the targeted playerbase is happy how hard it is.
    (3)
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  7. #7
    Player
    Wegente's Avatar
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    Wegente Leth
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    Ragnarok
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    Alchemist Lv 80
    Quote Originally Posted by Penthea View Post
    But you use exceptional players as an example for this. You can't use only these people as an indication for how difficult content is.
    Difficulty is indeed subjective, and that's why I am comparing the difficulty of current Savage to the difficulty of pre-Creator Savage, so that we can have an objective analysis on the matter.
    If clear rates increasing more than twentyfold and clear times decreasing from multiple weeks to one day for the world first groups aren't a clear sign of the content getting easier, I don't know what would be. It looks pretty obvious to me.

    Quote Originally Posted by Penthea View Post
    You could say the same about normal to ex, normal to savage, even ex to savage a lot of the time but I don't see you complaining about this at all.
    That's because the total amount of time needed to clear the rest of the content is so small it's almost irrelevant.

    For example, if clearing Titania normal takes 15 minutes on average and Titania extreme takes 2 hours, although that's eight times as much, it's still just 2 hours in the end.
    On the other hand, if clearing Titan Savage takes 15 hours and UCOB takes 100 hours, that's only seven times as much, but the total amount of time needed is much greater, and will scare away most of the playerbase because they are not used to investing that much time on a single fight.
    (2)

  8. #8
    Player
    aiqa's Avatar
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    Eleasaid Seraqa
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    Zodiark
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    White Mage Lv 100
    Quote Originally Posted by Wegente View Post
    most of the playerbase because they are not used to investing that much time on a single fight.
    How is that a problem? Most of the playerbase is not the targeted audience for ultimate.
    (3)

  9. #9
    Player
    TaleraRistain's Avatar
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    Thalia Beckford
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    Jenova
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    Gunbreaker Lv 100
    Quote Originally Posted by Wegente View Post
    Then apparently people weren't satisfied anymore with just clearing the normal mode raids and also wanted to take on the challenge of Savage and clear it, so raids were made easier as a result to accomodate those players.
    Do you honestly think if SE didn't want more people in Savage they wouldn't tell those complaining where to get off? They've done it before. Players are going to ask for things. Put the responsibility where it belongs, on the devs who made the choice to change something.
    (0)

  10. #10
    Player
    Crushnight's Avatar
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    Jets Down
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    Gilgamesh
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    Dancer Lv 90
    Quote Originally Posted by Melichoir View Post
    People getting clever is an expected outcome to utterly overtuned fights. Problem with the current discussion is people forget the context of fights like that but remember the challange think "Ah yes, the good ol days." It's literally the "old man" syndrome - how everything was better before the modern era, but conveniently forgetting that people had shorter life expectancy, more disease, less food, crappier quality of life, and a lot more struggle. In here, people are forgetting all the garbage that people had to put up with. Never mind that for anyone who did clear that content and actively participated in it were literally trialed by fury and hellfire and therefor their standards are skewed as it were.
    Sorry bit far back raided after posting comment and went straight to sleep after, yea i'm under no delusion of past raids some felt good to clear and some were just awful, no raid tier has been immune to issues. Midas's A7S beam +DoT tick could kill someone before you could react due to server ticks lets also not forget the buggy mess of A6S where your could straight up wipe for no fault of the players, phase pushing of Creator was a problem. Delta's glorious Alte Rolte who was easier than extreme Susano on their respective launches, Sigma's Gaurdian who my group firmly believe Kefka pilots due to it randomly start targeting a tank for beam before doing a complete 180* turn killing every non tank as it fired, Alphascape's Middy who no one seems to like as a savage fight to the length of A12S.

    Currently a big problem I have with savage fights(some Exs too) is the random Enrage timer, some pulls get longer some get shorter due to whatever pattern the boss decides to do (It has been an issue since Gordias Jigglybutt was the 1st time i really noticed it), i think this should stop period, they should have a set time only and the boss stops casting/doing its pattern the moment its enrage timer has gone over and wipes the group.

    Quote Originally Posted by Wegente View Post
    Are you implying there were way more clears back then as well? Are you saying that official data like this one is all false then?

    Ah i remember this my group was part of the 38k A2S people, we were both happy and worried seeing that number, it felt like we were part of a small club but at the same time it worried us that if anyone was unable to make it we were unlikely to find pugs to replace and this drove morale down hard both looking at A3S/A4S clear rates due to our 2 day a week/3 hrs per day schedule, we eventually got A3S down in patch 3.1 and we tried A4S but ultimately decided not to bother as we felt we weren't going to kill it before patch 3.2 launched.

    What also didn't help Gordias was that the weapon was ilv 210 which was equal to the upgraded tomestone weapon/relic weapon at the time so the only real incentives for A4S was BiS and a mount.
    (2)
    Guy butt is best butt <3