



This is the right answer. We already have low tier (dungeons), mid tier (Ex/Savage), and high tier (ultimate) content. The dev's shouldn't be balancing the game around the top 5% of the playerbase. That will lead to failure.Right, if it's between the 5% of raiders who might take a break out of boredom, or the 95% other players who might quit out of frustration because they can't make any progress, I wonder what SE would choose.
And for reference what you described already happened, it's called Gordias. And it pretty much killed the raiding scene for a year. Hence why SE eased up a bit on difficulty so everyone could enjoy the content. They won't go bacck to that, this ship has sailed.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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