Quote Originally Posted by ForteNightshade View Post
You actually don't, especially not on Black Mage. An average Black Mage will boast higher damage than any other job outside the melee. Regardless, simply gaining a new ability or gauge does not inherently make the job equally complex.

Since you mention Dragoon, I'll use it for such an example. In Heavensward, management of BotD was far tighter and more punishing. You needed to know when to maximize your gauge because Geirskogul drained BotD, thus you could unintentionally ruin your own buff through mismanagement. The Eye system is significantly more straight forward as you simply used your Jumps and activated it through Geirskogul, which no longer drained your gauge. This was simplified even further in Shadowbringers where now only Jump/Hi-Jump grant an Eye, Nastrond guarantees a full 30 second duration; increased from 20 previously. You also had maintenance management in Phleebotomize and Heavy Thrust—both of which were removed in the subsequent expansions they were introduced.

Put simply, the newer systems designed for Dragoon were easier than Heavensward. That isn't to say they were necessarily bad but the job has, indeed, been simplified, especially going from Stormblood to Shadowbringers.
Heavensward was basically the epitomy of punishment for jobs though. For example, A1S. Boss random turns for mechanics. Back then, drg did not get heavy thrust buff if you didn't meet the positional. This was incredibly punishing. I don't think you even got the activation of impulse drives combo if you missed the positional. It was awful. This wasn't complex, this was terrible class design.