Quote Originally Posted by Krojack View Post
Most people just want to play a game and have fun. Not everyone has the time to read pages and pages of manuals on how to play a class.
But that's the point of Skill Ceiling.

Take a look at Bard in 4.X.
It was one of the (if not THE) best designed job. It had a really nice flow in all content, and pretty much everyone could grasp the song and proc system.
But a VERY GOOD bard had quite a lot more to do than keeping songs up and DoTs, HyoMin's first post in the topic covers it perfectly.

Skill Ceiling is the difference in the range of players playing a same job with different results. That's quite interesting, it gives you motivation to do better if you want to, while it allows casual gameplay for those not into that type of playstyle.

I haven't maxed out all jobs in ShB (only Ranged, Casters and Healers), and I've only raided a bit of Savage with RDM and SMN, but I can confirm that I feel healers, BRD, RDM (and BLM to some extent) have been simplified.
SMN has been turned into a buggy busy class, and MCH went from buggy to a different playstyle so it's difficult to judge.
DNC is a new job, but it feels quite straightforward in its gameplay.