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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Krojack View Post
    Most people just want to play a game and have fun. Not everyone has the time to read pages and pages of manuals on how to play a class.
    But that's the point of Skill Ceiling.

    Take a look at Bard in 4.X.
    It was one of the (if not THE) best designed job. It had a really nice flow in all content, and pretty much everyone could grasp the song and proc system.
    But a VERY GOOD bard had quite a lot more to do than keeping songs up and DoTs, HyoMin's first post in the topic covers it perfectly.

    Skill Ceiling is the difference in the range of players playing a same job with different results. That's quite interesting, it gives you motivation to do better if you want to, while it allows casual gameplay for those not into that type of playstyle.

    I haven't maxed out all jobs in ShB (only Ranged, Casters and Healers), and I've only raided a bit of Savage with RDM and SMN, but I can confirm that I feel healers, BRD, RDM (and BLM to some extent) have been simplified.
    SMN has been turned into a buggy busy class, and MCH went from buggy to a different playstyle so it's difficult to judge.
    DNC is a new job, but it feels quite straightforward in its gameplay.
    (0)

  2. #2
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mansion View Post
    But that's the point of Skill Ceiling.

    Take a look at Bard in 4.X.
    It was one of the (if not THE) best designed job. It had a really nice flow in all content, and pretty much everyone could grasp the song and proc system.
    But a VERY GOOD bard had quite a lot more to do than keeping songs up and DoTs, HyoMin's first post in the topic covers it perfectly.

    Skill Ceiling is the difference in the range of players playing a same job with different results. That's quite interesting, it gives you motivation to do better if you want to, while it allows casual gameplay for those not into that type of playstyle.

    I haven't maxed out all jobs in ShB (only Ranged, Casters and Healers), and I've only raided a bit of Savage with RDM and SMN, but I can confirm that I feel healers, BRD, RDM (and BLM to some extent) have been simplified.
    SMN has been turned into a buggy busy class, and MCH went from buggy to a different playstyle so it's difficult to judge.
    DNC is a new job, but it feels quite straightforward in its gameplay.
    RDM has been simplified? They are exactly the same as in SB but they have scorch in their rotation and some extra situational skills. Really peculiar way to simplify a job.
    (3)

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Samsta View Post
    RDM has been simplified? They are exactly the same as in SB but they have scorch in their rotation and some extra situational skills. Really peculiar way to simplify a job.
    I was referring to the loss of Impact in the proc management.
    (Arguably, Displacement-risk management can be avoided through Engagement)
    (0)
    Last edited by Mansion; 10-22-2019 at 08:47 PM.