
Originally Posted by
Melichoir
I dont think its totally off base though and touches on a point: There are some views that everything in HW was harder, therefore better, without the context of why things were harder.
As an example, Lets say...
...a savage boss has a tank buster that has a debuff applied to it. You gotta use your 30% CD for it to barely survive it because it does 95% max hp after mitigation. If you die from the buster or die from the immediate unavoidable Auto attack that hits for 60% of your max HP, the debuff explodes doing fatal raid damage. Boss cant be taunted until after his first auto attack following this buster and taunting any time fore causes the taunt to miss, the attack hits through shields, and invulns do not work. This occurs every 1 minute 30. Furthermore, that unavoidable auto attack refreshes the debuff which takes a minute 20 to fall off, so a tank swap is then mandatory. Getting hit by another auto will be fatal. Lastly, the boss does a standard tank buster forcing a double CD for current tank. You gotta tank swap back to the original tank before the mechanic repeats or itll be fatal.
All the while, everyone else is being hit by heavy ticking dots, stack mechanics, blind mechanics, parts of the arena moving or disappearing. The enrage timer is so tight that if you do not have a perfect rotation and skill use, you will die. If anyone dies to any mechanic outside of the aforementioned tank buster, the entire raid takes 90% max hp damage. Lucid Dream must be used on CD, and any misspent heals could potentially be a wipe. Any over healing that occurs heals the boss.
But it can be done...if you and your static play near perfectly. This is also S2 of the tier, and every fight beyond here gets more broken.
This would be a hellish fight to play, extremely unforgiving, and push people to their limits and most likely break up virtually every static. Yet there are people who would say "Yes, this is how it should be." However, most people would look at this fight as being disgustingly broken and unplayable. While Im being hyperbolic in the example, the point is that some people are remembering poorly designed encounters or class mechanics as being better than they were.