Quote Originally Posted by Noitems View Post
The penalty for wiping a fight is wasted resources and time. Lots of lots of time that adds up as a whole especially if your team really starts failing at about 7 min in or so.

It sounds like you want to do content like Baldesion Arsenal where the penalties for dying are far more strict due to the unconventional ways to raise and the threat of being kicked out by certain mobs.
The time spent playing the game during a wipe isn’t really a penalty... that’s just not being successful.. not being successful at what you were trying to do being the largest penalty for failing means there isn’t a penalty... I’m not suggesting this is right/wrong for majority of players or the health of the game or any debate like that.. I’m simply saying a byproduct of no failure penalty is a perception that content is easier.