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  1. #11
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Samsta View Post
    Uhm Do you guys remember 2.x jobs? They were the simplest iterations of the jobs ever. Some nostalgia speaking here surely. DPS jobs have pretty much retained their complexity from heavensward for the most part, just some pruning here and there of weird and unnecessary skills. Say what you will about the current healers though.
    Saying that Heavensward complexity for DPS jobs is the same as current is so hilariously false that I question whether you even played a DPS job during Heavensward. The game was significantly different then, both in how higher end content operated and in how the classes worked for maximum output.

    I've been concerned with it for some time, with 4.x honestly feeling like a perfect balance for skill floor and ceiling. It's especially painful if one's tanked in Heavensward raid content when it was current, since that was a lot of work for tanking, but felt rewarding. Now all the tanks feel the same with the exception of GNB, and even that isn't as complex as 4.x DRK. I miss having a higher ceiling for tanks especially.

    Who knows, a lot of people I hear don't like the overall feel of the changes, so it's a waiting game to see what 6.0 brings to everyone.
    (4)
    Last edited by Enjuden; 10-21-2019 at 10:57 PM.