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  1. #1
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by SerLuke View Post
    The problem in the past when the skill gap was larger people would insist that everyone play towards the higher end of the skill gap calling everyone who doesn’t bad, the devs saw that and thus we are in the situation we are in now.
    Ideally I agree, people who play great should have much better performance the, it shouldn’t however become an excuse for looking down on others and even excluding them from casual content.
    Perhaps the solution should be gatekeeping then. Have a quest that requires multiple trials to be able to unlock a savage dungeon. I think it's ridiculous that the only thing you need to attempt the hardest content is ilvl which is obtained from faceroll content(outside of ultimate which is every 9 months if we're lucky). But I digress, I am not a game designer, I am only a player. But it seems to me that the skill ceiling needs to go up, and there needs to be more pre-savage content that is actually challenging in order to allow players to reach a certain skill threshold before attempting savage.
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    Last edited by DinahDemiurge; 10-21-2019 at 05:51 AM.