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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'm fine with casual content. I think skill level varies significantly and what a handful on the forums might proclaim is trash tier easy mode, a large majority might struggle to beat even when they try their best and that's fine.

    However, I think there needs to be challenging content too, a goal to reach or progress to strive for. It has sort of started a downwards spiral where people put in less and less effort and take content less seriously the more accessible it becomes. It's very hard, they complain, it gets nerfed, they put less effort in, it's still hard, they complain, it gets nerfed, they wipe 3 times on Bone Dragon (3 wipes on an endgame dungeon should be normal), nope waay too hard don't repeat that. Now we have people putting in so little effort they vote abandon on titania normal (literally just tank trees and only half the group needs to know puddles) and complain the NPC controlled battles with 3 buttons are too hard. And it'll only get worse as they keep trying to get those players through content.

    Nowadays we expect everything to be accessible. It's bad if we wipe more than once.

    I notice too a lot of non-savage players who used to run EX and such are less into it. They're no longer capping phantasma, getting the gear, practicing, prepping for Hades. I don't blame them, because they rolled Titania EX in a week or two and bumbled through Inno blind first run and what's left after that? What do you use that gear for? There's no motivation to master your class either because no one will ever see your performance outside Savage. It depresses me how many EX groups don't realize they're being hard carried by 2-3 individuals and might even flame those individuals for "not healing" a one shot or giving advice.
    In WoW as a casual (before they ruined WoW) I had those big 15-20 man Normal raids with guild. They were the big social event, you could take a month progressing, sometimes you'd get stuck on a hard boss for the week. Then you had heroic after and better gear. Then Mythic+ for the in-between that was always a challenge. You always had goals.

    As for Savage, some people seem to treat that as a weekly chore for loot. You see it when there's threads discussing adding difficult mechanics. "That'd suck in my weekly pug run, someone who puts in zero effort would drag us down".

    I don't mind easier content, but I think there's limits to accessibility. People just start caring less and less the more it's handed over on a plate.
    (3)
    Last edited by Liam_Harper; 10-20-2019 at 10:18 PM.