Quote Originally Posted by DinahDemiurge View Post
I am just thinking back to 2.x and 3.x (and to an extent 4.x) content and I am worried about this trend...not only about the design of the extreme/savage encounters but more-so the job player skill ceilings. It seems to me that the difference between a poor to average skilled player compared to a skilled player is minuscule performance wise. There is no real incentive to actually master your job, since you can be really bad and still do 99% of content. Is this the design style going forward? If so, is anyone else concerned? Higher end content should require near-mastery of your job, shouldn't it? Or am I crazy?
You see, there's a slight issue and it's called lag/ping.
If endgame content requires mastery of a job, then many people would be excluded immediatly not because of their skill but of their distance to the server, it would require them to jump continents to play.
I have 300-340ms ping, I can never get to "near mastery" and the best I could get to was 74%youknowwhat with that lag.
I did play with 180ms-200ms once and it felt like FAAAAAAAAAAAST. I didn't check percentile back then but I felt almost twice as strong.
And that is still considered high ping.