Quote Originally Posted by Wegente View Post
I know of a group that cleared the second turn of Creator with something like 11 deaths, and they still managed to beat the enrage.
And I've beaten the third turn with 4-5 deaths in Creator and Deltascape as well, on the first week.
I know players who consistently hit 90% + percentile dps on any class they play but that doesn't mean I'm going to start calling the act of dpsing too easy to do.

Judging something based on how exceptional people perform is flawed. You need to look at everyone. You might know of one group who blazed through Creator crazy fast, but you can't say this is even remotely close to how the average static progressed.

Quote Originally Posted by Wegente View Post
I think DPS checks should be a little bit more unforgiving than this, at least on the first week. I'm asking for a middle ground here.
It doesn't seem this way considering you are using a famously overtuned and poorly balanced raid tier as an example of good content, and exceptional players as an indication of how difficult content should be.

It appears you want raid content to be designed around a tiny percentage of players. Raiding is for everyone. That's why there is a gradual progression ladder that starts from the very easy normal modes to the brutal ultimates. It sounds like you want all of savage to be as difficult as end-tier. Sure SE could do it, but not without alienating a huge part of their playerbase. They already did that once and the result was not good.

Again I'm not against raiding being tuned upwards a little, I just doubt that this is what you want given that you use the exceptional as a reference point.