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  1. #9
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nalien View Post
    Give Raise to all the casters
    Here's the thing: That solves nothing.

    The problem isn't that RDM is the only caster with Raise -- hell, SMN actually has it too. The only one this comes out to a benefit to is BLM, who is already in a good spot, and you don't need to give it a Raise to justify buffing everyone else.
    Nor is the problem even that there is a "Raise Tax"; we all know regardless of Raise that BLM will be balanced higher due to lack of other utility, and the fact that raids need someone to focus single-target buffs on for max rDPS (where BLM is the only viable non-melee in that regard).

    The problem... is that Raise is nowhere near as high value as the devs seem to think it's worth.

    So, the general assumption a lot of players run with is that as raid groups advance out of the progression stages, the value of Raise gets lower and lower because people die less and less. Raise doesn't have a static value, and balancing a job around that means its value shifts, which means the value of RDM's utility goes down in favor of a more damage-heavy job. This assumption is true, historically speaking.
    As was put to me recently, however, that leaves out one vital thing, particularly in the current tier of Savage content: If ever you need to Raise, you probably need or are about to wipe anyway. Even having Raise be Swift- or Dualcast would not help, because either too many existing mechanics require every player already be alive to prevent a wipe in fights with next to no recovery time (like Pulse of the Land, Paradise Regained, Black Smokers, Tsunami, Stormy Horizon, etc), or feature DPS checks which Weakness would already prevent you from beating anyway.

    So we come out to two possibilities here.
    One, that Raise should be considered to have zero damage value and those with it be balanced accordingly. The immediate argument becomes that Raise should be a role action for casters (so that in lower-end content a RDM/SMN doesn't push a BLM out for lacking Raise), but I also find that to be an unsatisfying option since it runs under an assumption that is fundamentally false, only situationally true.
    Two, that Raise instead only occur the grander part of its damage "tax" on the caster if and when it's actually used. While this doesn't immediately lead into BLM getting a Raise, it does provide more options for those that do -- particularly RDM whose gimmick seems to be nigh-infinite access to it -- while leaving the leeway to increase their base damage and that BLM, being a job without a Raise, retains a higher ceiling. This is something that may largely be easier to implement, as SMN already uses a similar principle, often using Swiftcast as part of its rotation.

    For example in this case: Put Verraise on a charge-based system for RDM, but have it share its CD with a damage skill of some variety -- particularly one that would greatly increase DPS value during one of the aforementioned DPS checks. In Savage raid compositions RDM could remain competitive by spending all charges on the damage skill, but would incur a penalty on their utility as a result. Likewise, in any queued content, you could simply hold Verraise if you don't trust your group, while still having the charge timer to decide if you want to risk for reward instead.
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    Last edited by Archwizard; 10-24-2019 at 10:52 PM.