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  1. #1
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    I hope that Square Enix does not touch Verraise and Vercure for several reasons.

    1) Lore/Immersion:
    To me, the damage difference is perfect and justified. Why? Red Mage is always supposed to be the "Jack of all trades, but the master of none". Since 1987, when it has been introduced in the first Final Fantasy.


    If you want damage, then you have to specialize in Black Magic. If you want to have a full healing/supporting abilities, you can specialize in White Magic. If you want RDM to be as or nearly as powerful as a BLM, it sounds like you refuse to use a Rocket Launcher in a shooter game and rather want the SMG to have splash damage and massive impact as well. Why would you want that? Especially in a game where you can switch professions instantly like FFXIV allows you to.

    From that one thread after the recent patch, I have saved a chart showing the rDPS or whatever some user posted. RDM is charted as roughly 10,500 and BLM as 11,500 (+- 100 as it's just a chart without numbers). That is a difference of a mere 9,1%. This is perfect in my opinion as this means you have a reason to switch to BLM but also enough reason to stick to RDM damage-wise.

    2) I really, deeply enjoy to have a rich toolkit.
    I know it's iffy to use Verraise and Vercure, but to have it saved my life, my team mates lives and randoms lives so often, and it's just beautiful to have it! Also to stop "You spank it, you tank it" healers that refuse to heal a poor soul - I can jump in to stop that kindergarden and keep my other DPS mate alive.

    Such a joy to dish out arcane death and thanks to Dualcast save-Vercure a mate on the instant after it. This is RDM-awesomeness, and many of you seem not to see the many facettes of this incredibly beautiful profession but want to have it changed it in favour of DMG, DMG, DMG! (Which is sad)

    If you want to change one of the signature profession of this game franchise that exists like this design philosophy in mind since 32 years just because you refuse to play the other viable option, Black Mage, then I don't know what arguments could reach you..

    What I just think is a bit too quick is our Rapier combat. Especially the shared timer of Engagement with Displace is kinda strange and I do not see the point of that. Potency-wise, the last time I did a check and the Close Combat fight was roughly 31% of our skills, meaning 69% of our entire skill's potency comes from magic. This sounds so much for the melee portion, but the actual combat lasts so short for two reasons (which are awesome and well-thought again!):

    * Weapon skills are always quick - especially Rapier/fencing

    * We have not the defensive stats / HP pool to sustain long face-to-face fights, so retreating back into safety as soon as possible is also a gift we RDM have.

    I do understand where some of you come from though; I just came from a Duty Roulette in the Great Library and I was hardstuck on #3 vs a Machinist. But then, the healer was a first-timer, and I assist-Vercured trough the Wall-to-Wall pulls, which reimbursed me for that a lot.


    And last but not least: Maybe Red Mage is not your thing? If you really want to take away Verraise/Vercure - a core part of RDM - to turn it into something that this profession never was meant to be...


    Sincerely,



    (4)

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by MrKusakabe View Post
    Close Combat fight was roughly 31% of our skills, meaning 69% of our entire skill's potency comes from magic.
    Enchanted versions of weaponskills are magical in nature, and I don't see a need to not use the enchanted versions. That leaves only 5 offensive abilities in all of Red Mage's repertoire that may not be magical.
    (5)

  3. #3
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MrKusakabe View Post
    Snip
    It's not all about dmg dmg dmg, when it comes down to RDM I look at its evolution from SB and it's barely changed at all, I find some fun in it but nothing changes other than Reprise and Manafication you barely use Reprise as well. Scorch is the only thing to look forward to and even then it's just another finisher for RDM, while flashy is just more of the same I was looking for something more dynamic as well as more magic to use like Water or Ice.

    It's nice to Raise at will with Dual Cast and I appreciate the new AoE rotation but outside of that it's just not as fun as I was hoping it'd be I'll still level it for the Amaro mount but that's about it RDM doesn't leave me with the fun it was in SB it just leaves me with a stale taste in my mouth with how much it hasn't changed.

    This is just my thoughts it's totally fun and playable in anything I was just hoping for something more in ShB and it didn't deliver for RDM sadly.
    (4)

  4. #4
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Honestly, just wanted to say one thing.


    Quote Originally Posted by MrKusakabe View Post
    I hope that Square Enix does not touch Verraise and Vercure for several reasons.

    1) Lore/Immersion:
    Your specialization talk feels like a false equivocation. A better comparison would be a class specializing in just damage and expecting it to raise I feel like. However, I don't think that VerRaise should be a key part to the immersion. We have other support skills, we are still the best DPS for content soloing such as POTD, old primals, and it doesn't have anything at all to do with Raise, it's all about vercure and a very high potency start in its opener. VerRaise, if removed, should not affect the lore/immersion.

    The rest of it is mostly opinion which is fine. And most of your facts are alight, However...

    Quote Originally Posted by MrKusakabe View Post
    And last but not least: Maybe Red Mage is not your thing? If you really want to take away Verraise/Vercure - a core part of RDM - to turn it into something that this profession never was meant to be...
    I get that you seem to have this idea that "if RDM is just damage, it's not RDM". I feel like that's a very very small classification and telling people a job they enjoy is not for them just because they want one skill gone is a very shallow reason. (Depending on the skill that is) I, personally, am on the fence. I'd like to strike a balance between almost as much damage as BLM and having a raise. However, telling someone the class "may not be for them" just because of red mage is not just damage putting far too much weight on the skill. That's like telling someone "if you don't like rescue, healing might not be for you" or "if using reprisal is something you dislike then maybe tanking isn't for you." If someone is asking for verraise removed, this isn't a bad thing but just an idea/suggestion. This doesn't have to be the way its dealt with and most of the people I see here are suggesting it saying if they put so much weight on it why not remove it and not saying they loathe it.

    I love the class, and I love the power of raising, but saying that I also understand people's gripes and understand what's actually important to the class and makes it flow.
    (5)
    Last edited by LauraAdalena; 10-24-2019 at 05:32 AM. Reason: Re-read, kinda flowed poorly and looked bad.


    I'm from 1 MS in the future.

  5. #5
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MrKusakabe View Post
    To me, the damage difference is perfect and justified. Why? Red Mage is always supposed to be the "Jack of all trades, but the master of none". Since 1987, when it has been introduced in the first Final Fantasy.
    That's fine and all, but why should our damage suffer for it?

    In the context of XIV:
    Red mages have white magic. They don't do it as well as a white mage. In fact, use only white magic and you'll do horrid dps.
    Red mages have black magic. They don't do it as well as a black mage. In fact, use only black magic and you'll do horrid dps.
    Red mages have weaponskills. They don't do it as well as a melee dps. In fact, use only weaponskills and you'll do horrid dps.

    There's your "master of none". A red mage in the context of XIV is a master of none of those disciplines.

    Why, then, would it also be necessary to suffer in damage when the RDM is using all of it? "Because RDM has always historically been weaker"? That doesn't fly in an MMO. I'm not saying RDM should deal more damage than BLM or MNK, just that the damage output should properly reflect the utility it brings. But right now, the utility is vercure, verraise, and embolden. The first is a direct loss to ever use, and is far less efficient than a healer using the same amount of time, and they shouldn't even have to use a gcd to heal with all their abilities. It's best used to proc dualcast during downtime, which makes it more of a dps button. The second becomes actual advantage once 3 deaths in a short period have occurred, which is either a situation where you're probably wiping due to a dps check, or the content is not where you should be determining class balance. The third, therefore, is our only tangible utility in high-end content, and as shown with links to logs, it does not bring us to where you'd expect.

    Now, I do agree that I don't want them to delete vercure or verraise. I do love RDM and its flavor, and getting rid of its beneficial white magic just feels wrong. I would just prefer if it doesn't cost me my enjoyment of the game in the context of XIV as it is. I would want them to change it so that they don't need to use it as a reason to hold us back.
    (4)