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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by TheMightyMollusk View Post
    My big issue is that the devs still seem to think that Verraise is a great enough utility to justify lower DPS. In an environment without mana shift or refresh, Verraise eats too much mana to be weighed that heavily.
    If RDM had the same damage as everyone else, then it would make it the most worth job to take into the group.
    Why take BRD, BLM, SAM and MNK when you could go 4x RDM and have entire team immune to wipes?
    (0)

  2. #2
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nedkel View Post
    If RDM had the same damage as everyone else, then it would make it the most worth job to take into the group.
    Why take BRD, BLM, SAM and MNK when you could go 4x RDM and have entire team immune to wipes?
    The fact that raise is what people seem to think should hold back a DPS jobs dps makes me think SE should take raise away from the class. Having Verraise and dual cast doesn't mean your group is immune to wiping.

    Verraise takes up 25% of your mp, and constantly dying will soon lead to constant hiccups.
    (9)

  3. #3
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nedkel View Post
    If RDM had the same damage as everyone else, then it would make it the most worth job to take into the group.
    Why take BRD, BLM, SAM and MNK when you could go 4x RDM and have entire team immune to wipes?
    That's not how it works. Hard enrages and 8-person mechanics are a thing.
    While a RDM/ SMN can salvage a try where both healers managed to blow themselves up that would be a wipe without an additional raise, a death is still a death and often results in further deaths, botched mechanics or trouble with the enrage timer unless the boss is securely on farm.
    DPS raise is all good during prog as it draws out tries to see more mechanics but you won't beat the boss if the raid is still at a stage where people die left and right from mechanics, no matter how many raise you have.

    Edit: plus Limit Break gauge fills MUCH slower and you don't get the full stat bonus, resulting in a dps loss overall. Not to mention the hassle of gearing up several players of the same class.
    (4)
    Last edited by Rilifane; 10-20-2019 at 05:12 AM.