If one were to give raise to BLM it should just be raise. It doesn't need a fancy gimmick. If anything BLM's advantage over RDM's dualcast raise (besides triplecast raise if it's really that bad) is their infinite mana store that RDM can't match.
If one were to give raise to BLM it should just be raise. It doesn't need a fancy gimmick. If anything BLM's advantage over RDM's dualcast raise (besides triplecast raise if it's really that bad) is their infinite mana store that RDM can't match.
Right... So of the casters, only Red Mage should have Raise, because... That's harder to balance and you have no idea how that would be properly balanced? Sorry, but it sounds to me like you've either just given reasoning for Red Mage (and Summoner) losing Raise utility entirely, or (as I suggested) making Raise utility a non-unique thing... If it's not unique and effectively a role skill, then it is far simpler to balance, because it's essentially a non-factor when balancing the casters. Making a Job weaker because, as you put it, it can salvage a run from a scenario you don't even want to be in to begin with, is just a really poor design choice.This has been said multiple times in the past but... BLM does NOT need Raise ability. If anything, SMN should loses its raise so casters dmg can be balanced properly and solidify RDM as the only DPS who can raise. I'd reckon RDM dmg will plummet in comparison to the other 2, I honestly have no idea how to balance Vercure/Raise properly because these are useless spells in normal/optimal situations but extremely useful in others, potentially saving the run. No other DPS has the capability to salvage a run as good as RDM, but that requires said run to be bad to begin with, which we don't want.
Something as potentially powerful as Raise should either be on none of the casters, or all of them. That way their individual balancing is not determined by having it or not. All get it, or none get it, either way you make having Raise a non-factor when balancing them, which really should be the goal.
Honestly, yeah. But with how the games been going lately, I favour Job identity over pure utility, since SE apparently doesn't. I favour gimmicks over every Job having a carbon copy of the same toolkit at this point.
Perhaps I didn't word it properly and I apologize for the confusion. In my opinion, only RDM should have raise because otherwise it's going to continue being overshadowed by SMN. The (sad) reality of this game is that we value DPS above all else and when you have 2 jobs with the same utility, guess which one people will pick. I don't know how to balance raise and legit healing RDM has because how exactly do you quantify these spells' values? Unlike other utilities, these 2 are absolute; either you need it or you don't and potency tweaks won't change this. RDM is in a unique spot; it suffers a lot from its utility tax but these are job-defining, lore-affirming, and overall great for diversity. Yet unlike other jobs, high end RDMs are being held back by their utilities because nobody needs it at that level, yet they still suffer the damage tax. So yeah, I don't know how to balance RDM.Right... So of the casters, only Red Mage should have Raise, because... That's harder to balance and you have no idea how that would be properly balanced? Sorry, but it sounds to me like you've either just given reasoning for Red Mage (and Summoner) losing Raise utility entirely, or (as I suggested) making Raise utility a non-unique thing... If it's not unique and effectively a role skill, then it is far simpler to balance, because it's essentially a non-factor when balancing the casters. Making a Job weaker because, as you put it, it can salvage a run from a scenario you don't even want to be in to begin with, is just a really poor design choice.
Something as potentially powerful as Raise should either be on none of the casters, or all of them. That way their individual balancing is not determined by having it or not. All get it, or none get it, either way you make having Raise a non-factor when balancing them, which really should be the goal.
You're right, making raise a role skill is the easiest way to balance the 3 casters. However, I don't think this is a good way to do it because it'll either cause power-creep across the board or isolate casters altogether. If all casters have raise, melee and range will need some adjustments to compensate the lack of this run-salvaging spell. That's going to be a lot of potency increases everywhere and although I like big numbers and I cannot lie, I think it's bad. If casters get utility tax because of raise role skill, then it'll be like RDM situation all over again except this time it's melee, range, caster rather than BLM, SMN, RDM.
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