Quote Originally Posted by Nalien View Post
Give Raise to all the casters;

Black Mage gets Walking Dead, which Raises players with the Walking Dead status effect, and needs to be dispelled the same as on Dark Knight (Necromancer theme was the only way I can think of making Raise work on Black Mage).
This has been said multiple times in the past but... BLM does NOT need Raise ability. If anything, SMN should loses its raise so casters dmg can be balanced properly and solidify RDM as the only DPS who can raise. I'd reckon RDM dmg will plummet in comparison to the other 2, I honestly have no idea how to balance Vercure/Raise properly because these are useless spells in normal/optimal situations but extremely useful in others, potentially saving the run. No other DPS has the capability to salvage a run as good as RDM, but that requires said run to be bad to begin with, which we don't want.

My issue with RDM is how the job plays. Plays basically the same throughout the journey with frosting at lv 70(68) Verholy/flare and cherry on top at 80. Not to mention multiple duplicate spells that do the same thing except type of mana generation that (again) plays the same from 50-80. The job itself flows well enough I suppose, a lot better than Tornado Kick and SSS at least. Personally though, there are better DPS for me to play regardless of dmg.