Quote Originally Posted by Darsien View Post
No, the clunkyness came from either a) drifting CDs or b) Over-writting Sen. Haga took care of that and made the feel of the class so, so much better, along with ending the actual clunkyness in rotation and during downtime. Those were the 2 biggest feel and performance issues with 5.0 SAM. So ya, I am claiming that. But please, tell me more about how a class you barely play is "clunky."

Keeping uptime and keeping the loop going after downtime is a real issue. The real issues are talked about.

SAM's rotation is fine. Tsubame is fine. The class, PLAYED PROPERLY, is silky smooth and lacks clunk.
So, if I'm correct you're just saying that Samuraï has a smooth rotation if played properly, and saying that keeping uptime and avoiding downtime because it does enable a cooldown drift is the real issue. So, a Rotation where missing a GCD due to mechanics makes our burst drift away from the buff window is a correct rotation ? And the fact that the new Haga is a dps loss when you erase the filler Sen is a good idea ?

Even when the rotation forces you to use a filler (so a somewhat dps loss) in order to make Tsubame line up correctly ?

Furthermore, you're also advocating that the rotational issues are talked about. Seeing the 5.1 changes announced, except if they make Shoha a Weaponskill, I doubt we'll see a decent filler which will make the rotation not require wasting a spell in order to line up Tsubame, so I hope you'll pardon me for doubting about that part

Even tho it means that you've played Stormblood Sam, so you do know that there is a huge, huge difference between 4.X sam and 5.X, which is the reason why we are sad about this, because we lost every tiny bit of flexibility since we have to line up a GCD that is the end of our 9 part combo, every minute without missing any GCD otherwise we're just losing damage and drifting away our burst.

Before, you could just line up whenever your group used a burst window because you do not lose dps for doing so. Now if you're out of it because you had to step out (let's say because a sad mechanic forced you to stand away from the boss to avoid an aoe like in E4S Phase 2) then you're just screwed. This, is what I define as "clunky", when you have to stick to the strict 60sec loop and you're getting punished by a dps loss if a mechanics forces you to drift cooldown. Because yeah, Hagakure is a dps loss atm, I think Shurrikhan explained it well. My point is that even tho you're using Haga to burst in time, you're still losing way too much damage in using Hagakure because you did a mechanic properly.

And I hope nobody here will ask you about your savage clears. We're here to talk and exchange ideas and opinions. Not compare the size of our katanas.