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  1. #1
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80

    Could we have some altered MCH animations?

    some of the guns that mch get are meant to be wielded with both hands. both the af3, and af4 and many other rifle-shaped guns suffer from this. i'm not saying change the animations for every single mch weapon, i'm only suggesting some alterations be made for the weapons that are usually meant to be wielded with both hands
    (5)

  2. #2
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    I'd pay real dollarydoos for alternate animation sets for classes. Holy knight for drk, hammer stuff for war, rifles for mchs, geomancer for whm. Anything. And I'd like a weapons-out stance for monk that isn't hopping with Italian hands. Give me Ivan Couerfists stance or Ranjits for the love of god.
    (4)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,417
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I'd be fine with just being able to keep the non-Heated animations. Backflipping all over the place while firing a gun is a bit silly.
    (15)

  4. #4
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    665
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I'd be fine with just being able to keep the non-Heated animations. Backflipping all over the place while firing a gun is a bit silly.
    I think it's ridiculously stylish. I'm not fond of the non-Heated animations myself because there's absolutely no movement in the legs which looks incredibly stiff unless you're running around (and even then things look awkward). I have the same issue with Bard's animations.
    (7)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    I'd be fine with just being able to keep the non-Heated animations. Backflipping all over the place while firing a gun is a bit silly.
    Heated animations just feel wrong to me, as a permanent change to your basic combo. Running into battle and the first thing you do is a dramatic sideways flip as you fire your weapon. I don't even know the right way to describe it but it makes me feel uneasy - it's not the right motion that matches the action the character is doing. The old animations were fine.
    (4)

  6. #6
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Iscah View Post
    Heated animations just feel wrong to me, as a permanent change to your basic combo. Running into battle and the first thing you do is a dramatic sideways flip as you fire your weapon. I don't even know the right way to describe it but it makes me feel uneasy - it's not the right motion that matches the action the character is doing. The old animations were fine.
    Not a fan of gun kata, eh? Makes you feel uneasy seems a bit much, seeing as you slay humanoids, fling fire and bring allies back to life from near death, but side-flipping while shooting a gun makes you uneasy? This is a fantasy game - let it be fantastical.

    (6)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by JunseiKei View Post
    This is a fantasy game - let it be fantastical.
    This is not only a weak argument, but an easily reversible one. This is a fantasy game, why can't my regular bullets deal as much as a big explosion. Why are you not in favour of more options if thats your stance, let people live out their fantasy better with an option to use other animations.

    Just as an example to show why the argument is weak, if next patch zenos flew at the moon in his underwear and cut it in half, and saved the universe, why would that be a bad thing, This is a fantasy game - let it be fantastical.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ReiMakoto View Post
    This is not only a weak argument, but an easily reversible one. This is a fantasy game, why can't my regular bullets deal as much as a big explosion. Why are you not in favour of more options if thats your stance, let people live out their fantasy better with an option to use other animations.

    Just as an example to show why the argument is weak, if next patch zenos flew at the moon in his underwear and cut it in half, and saved the universe, why would that be a bad thing, This is a fantasy game - let it be fantastical.
    A rather lengthy way of saying "to each, their own."
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #9
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,096
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I'd be fine with just being able to keep the non-Heated animations. Backflipping all over the place while firing a gun is a bit silly.
    Yeah i was asking myself why i have to do a half baked roundhousekick for some shots. Its just like one of those kiddos being: "I DESPERATLY WANNA LOOK COOL!"
    (3)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TheMightyMollusk View Post
    I'd be fine with just being able to keep the non-Heated animations. Backflipping all over the place while firing a gun is a bit silly.
    I also prefer the non-heated animations. Back when the combo was RNG, it felt more satisfying to have Clean Shot as your only flashy/flippy animation. Now they’re all equally flashy/flippy, and it sort of loses its appeal. Too much of a good thing, and all that.

    I have no idea how my character doesn’t shoot herself on accident with all the twirling she’s doing.

    Quote Originally Posted by Destati View Post
    I think it's ridiculously stylish. I'm not fond of the non-Heated animations myself because there's absolutely no movement in the legs which looks incredibly stiff unless you're running around (and even then things look awkward). I have the same issue with Bard's animations.
    Bard’s (and Archer’s) basic moves are likely based on Japanese archery, where you really do just stand there most of the time aiming your arrow. I don’t think they were inspired by any western sorts of archery portrayal where you spin around and crouch and stuff. That said, BRD does have animations where they spin (Windbite/Stormbite, Empyreal Arrow), and I think they feel more impactful because you don’t see them every GCD.

    Quote Originally Posted by RoyalBeef View Post
    Well you said "this isn't the Matrix", yet you dress your character in a leatherjacket and sunglasses, which is as Matrix as it can get. So your criticism literally makes no sense in the first place. With all the crazy stuff happening in the world of Ff14, you chose MCH jumps as something to call over the top? Really?
    The style of Edax’s outfit (which is the starting GNB gear) comes off as more western to me—considering that the boots look like cowboy boots (complete with the little spiky wheel thing on the heels). It doesn’t really scream Matrix. That said, people are free to discuss preferences in aesthetic. I feel that the Heated animations look a little ridiculous. It was a bit different in SB, where you got them as your Heat Gauge surpasses a certain threshold (so you could rationalize them as you’re “powering up”), but now they’re all the time. Too much of a “good” thing.
    (4)
    Last edited by HyoMinPark; 10-10-2019 at 04:59 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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