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  1. #41
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Ya seriously.
    Keep the posts up on this one guys.
    This is absolutely HOT GARBAGE.

    If they want to fix premades fine, only do so by removing Highs and Fevers. This is what the goal of a winning premade does anyway.

    5.0 pvp changes were already trash.

    I can understand wanting smaller maps, but this needs to not happen.

    Dont freaking cap party size and remove 24s. Not every party doing pvp could be considered a “premade”.
    wtf are you doing SE, some just wanna join as a large group here and there casually for fun.

    People do not have the damn time to sit in que for 3 hours in the AM for FL. This is ridiculous.
    (2)

  2. #42
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I'm happy its gone. Quit the duty whenever I got it. I've waited 30m+ in DPS queues I can do the same for 72 man.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  3. #43
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    It wont be 30 min itll be non existent 1-3 weeks after garo is over.

    You do realize pre garo 72s only ever popped up on Saturdays for a few short hours right?

    It would be the same after 5.1. PVP wont exist because of this anymore
    (2)

  4. #44
    Player
    HawkHellfire's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Hawk Hellfire
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    This is a terrible idea Square. 24 man PVP were actually FUN because you had to use strategy. You had to think about where to send people and how many to send. 72 man is literally a zerg fest. It's not fun. There's no strategy. In 24 man, you could solo snipe a base and usually be confronted by 1 or 2 other people, and if you're good, you can survive and claim victory. You know...it's PVP afterall. In 72 man, I don't how good you are, you won't survive a rush of 15 morons that don't know how to play and are just there to get exp or tomes. It's NOT fun. It's like you don't care about your players (keep in mind we are PAYING you to play this) so you just remove the essence of one of your game modes. First you remove the point of PVP rank to make everything vanilla. Now you are removing the best way to actually play PVP. Instead of thinking outside the box you are just figuring out the best way to screw over your paying fanbase and doing that. How come you don't screw over the other gamers like you do PVP. If you remove 24 man PVP you may as well turn all savage raids into 72 man zerg fests and nerf the bosses hp by 80%. What? You say you won't do that because it will kill the point of savage content? THEN STOP KILLING PVP CONTENT FOR THOSE OF US THAT LIKE PVP. Otherwise at least reduce our monthly fee to $5 a month or something.
    (2)

  5. #45
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HawkHellfire View Post
    This is a terrible idea Square. 24 man PVP were actually FUN because you had to use strategy. You had to think about where to send people and how many to send. 72 man is literally a zerg fest. It's not fun. There's no strategy. In 24 man, you could solo snipe a base and usually be confronted by 1 or 2 other people, and if you're good, you can survive and claim victory. You know...it's PVP afterall. In 72 man, I don't how good you are, you won't survive a rush of 15 morons that don't know how to play and are just there to get exp or tomes. It's NOT fun. It's like you don't care about your players (keep in mind we are PAYING you to play this) so you just remove the essence of one of your game modes. First you remove the point of PVP rank to make everything vanilla. Now you are removing the best way to actually play PVP. Instead of thinking outside the box you are just figuring out the best way to screw over your paying fanbase and doing that. How come you don't screw over the other gamers like you do PVP. If you remove 24 man PVP you may as well turn all savage raids into 72 man zerg fests and nerf the bosses hp by 80%. What? You say you won't do that because it will kill the point of savage content? THEN STOP KILLING PVP CONTENT FOR THOSE OF US THAT LIKE PVP. Otherwise at least reduce our monthly fee to $5 a month or something.
    FWIW (which isn't much), it would be nice if they had larger teams versions of things like FL and Feast for casuals, new players, and those exploring PvP, then tighter and more competitive formats with smaller teams for those who get into PvP more intensely. Picture, for example, seasons and ranking for 8 player teams in FL. Dunno, might not work but it would draw a distinction of seriousness between the formats.
    (0)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  6. #46
    Player
    HawkHellfire's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Hawk Hellfire
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by tinythinker View Post
    FWIW (which isn't much), it would be nice if they had larger teams versions of things like FL and Feast for casuals, new players, and those exploring PvP, then tighter and more competitive formats with smaller teams for those who get into PvP more intensely. Picture, for example, seasons and ranking for 8 player teams in FL. Dunno, might not work but it would draw a distinction of seriousness between the formats.
    That would be fine. Break it up. Frontline 24 casual. Frontline 24 ranked. Frontline 72 casual. Frontline 72 ranked. Do something to make our PVP rank mean something but don't strip away a game mode that many people love and that we are paying for. It would be different if this was a free to play game but it's not. Many of us play pvp more than anything and losing 24 man frontline only hurts our will to keep paying a subscription. Adding features is always great but removing them only hurts people.
    (0)

  7. #47
    Player
    Deathtojuliet's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Miss Mayhem
    World
    Coeurl
    Main Class
    Archer Lv 80
    24man is not the problem its the zerg of 72man.. It takes no skill at all. Just make fl 48man and rival wings 24man for smaller teams
    (0)

  8. #48
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by UnrealTai View Post
    It wont be 30 min itll be non existent 1-3 weeks after garo is over.

    You do realize pre garo 72s only ever popped up on Saturdays for a few short hours right?

    It would be the same after 5.1. PVP wont exist because of this anymore
    New patch, new rewards. That's how it keeps itself alive. Surely people are going to farm that 20k hairstyle or hair accessory. That's how this always works and will work.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  9. #49
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Gula View Post
    New patch, new rewards. That's how it keeps itself alive. Surely people are going to farm that 20k hairstyle or hair accessory. That's how this always works and will work.
    Ever since they sorted out Freelancer and the Daily Challenge/Map Rotation, Frontlines has been active regardless of rewards. It has consistently been active, events like Garo ending, or the Treasure Trove event simply helped to make the 72 player version happen more frequently. Outside those events/prime time the 24 player version remained active, which is exactly why people are so livid over SE removing it. There is absolutely no reason to remove it, all that does is kill the content outside new event/content hype and certainly damns anyone who plays actively outside prime time.
    (4)

  10. #50
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    With Mogtomes and Garo going away in 5.1 their best bet to keep the queue times reasonable is to make all 5.1 PvP rewards limited-time only up until 5.2. Either that or make it so you only get wolf marks when you win, and like... only 500 if you do, at most.

    What an asinine decision. They spend all this time making PvP changes, new modes, new gear, and then spend the rest of it trying to make sure no one ever PvPs. The real battle will be the wait time.
    (0)

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