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  1. #31
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Moonlite View Post
    This makes me sad 24s are much easier to win.
    This sadly... They're also a lot more tactical depending on the mode. I know a lot of people dislike 24 man Secure but some of the most fun in PVP I've ever had was being shuffled into the 24 man variant of that map and working with my randomly assigned team to pinch and generally harass the other alliances. It feels like good play is actually rewarded in a 24 match, where as good play really isn't going to make much of a difference in the 72 mans if the rest of your group or even a small portion of it are idiots.
    (2)

  2. #32
    Player
    JimBond007's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Ayaka Brea
    World
    Moogle
    Main Class
    Bard Lv 86
    There's only PvP72 because people wants Garo Stuffs. Also there's the "mog traveler" event, it's much easier and quickier to get lores from PvP (12-15 mins) than playing dungeons (20-30 mins).
    Right now, there's two PvP72 in the same time on Chaos Servers.

    After the end of Garo, people will play PvP72 for getting the new mounts/stuffs from the new map. And in two months, PvP will be dead like Rival Wings.

    They should let PvP24, I noticed several times, there's a PvP72 and PvP24 happened in the same time because there's not enough players to do two PvP72 at the same time.
    (4)
    28/11/2017 : 10.944 players killed in PvP. 14/01/2018 : 12.795 players killed in PvP. 02/04/2018 : 14.955 players killed in PvP. 01/04/2019 : 24.809 players killed in PvP. 15/07/2019 : 26.990 players killed in PvP. 09/08/2019 : 29.423 players killed in PvP. 10/20/2019 : 31.408 players killed in PvP. 08/12/2019 : 32.457 players killed in PvP. 08/28/2022 : 44.832 players killed in PvP.

  3. #33
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Wow. This kills my PvP time where all that pops are 24 man Frontlines.
    RIP.

    I liked 24 better than 72.
    (2)

  4. #34
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Good I'm glad there doing away with 72 man raids. Maybe then won't get ones that don't listen and cause you loose all the time. This should happen long time before 5.1. This also make queue times faster instead of needing 72 to fill up each group only need 24.
    (0)

  5. #35
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Well, it seems that we are going to need a Fellowship for Frontline, not just Rival Wings.
    (2)

  6. #36
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    As someone who doesn't PvP much, premades don't discourage me from PvP as much as the lack of them. I wish there were more in PF to join and groups were encouraged to communicate more. The lack of communication in random PvP is depressing because it sinks in no matter how well you play as an individual, your 23 other team members scattered across the map ignoring objectives will lose you the game. Losing to a well organized group is fine. They worked as a team and deserved the win.
    (4)

  7. #37
    Player
    Ryphen's Avatar
    Join Date
    Aug 2016
    Posts
    75
    Character
    Ryphen Darconel
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by hynaku View Post
    Good I'm glad there doing away with 72 man raids. Maybe then won't get ones that don't listen and cause you loose all the time. This should happen long time before 5.1. This also make queue times faster instead of needing 72 to fill up each group only need 24.
    You're misreading it. They're removing the 24 player version and keeping the 72 player version.
    (4)

  8. #38
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Extremely bad move and they should immediately reverse this decision. It shows the lack of care for people's time.
    It takes 15-30+ minutes (can be as long as 90+ minutes) for me, which is long, but acceptable (unless there's a 90 one) to get a 24-man to pop at the time I play. It currently is 2 in the afternoon here and I am playing on an NA server while living in EU, and have been in a queue now for 28 minutes. Again, acceptable.
    With 72 only for Frontlines, this could very likely go up to constant 90+ minute queues or longer which is completely unacceptable. Reverse the decision. Don't PUNISH PEOPLE for playing on odd hours. That's all I have to say. Repsect people's time, reverse the decision.
    (4)
    Last edited by Zanmato; 10-21-2019 at 09:44 PM.

  9. #39
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nalien View Post
    You wont be by next year. The 24 player version served a very important function, literally the whole reason we had varied sizes for Frontlines in the first place was to encourage people to play. If you only have 72 player mode, it wont pop without 72 players (duh). If you have a 24 player mode as well, then it builds up to 72 players; 24 player pops, people keep queuing, more people join in, eventually you reach 72 players. If you set the goal at 72 players from the onset, then people see a >30m queue time, assume the content is dead, don't queue. Then 72 player never pops.
    Similar (not the same) to why I miss 8 player teams in Feast (even if we bring it back and call it something other than Training). I was having a good time with it and thinking of making the leap eventually to try to 4 player teams. Then the bottom fell out. Oh well. And I'm not for dropping the 8 player Frontlines but size-adjusted maps would be cool.
    (0)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  10. #40
    Player
    Deathtojuliet's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Miss Mayhem
    World
    Coeurl
    Main Class
    Archer Lv 80
    I just waited 35min for a 24man que at 9am est time.. And you want to remove 24man que.. Where is the logic?? Just go ahead and remove pvp altogether
    (3)

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