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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd like the Devs to try something, a wild idea, but stick with me...

    Stop removing content from PvP. So far we've lost what;

    48 player Frontlines.
    8v8 Feast.
    Slaughter Frontlines.
    Feasting Grounds map.
    Lichenweed map.
    Technically a Crystal Tower map (the circle one).
    Astralagos Rival Wings.
    24 player Frontlines.

    One wonders why you even bother making an entirely new map, you'll probably just delete it in 7.1... Oh wait, it'll be dead by 5.3 because limiting us to only 72 player Frontlines will absolutely kill queues... When people asked to have Heavensward PvP back, I don't think they meant the queue times... Just fire the PvP dev, I'm pretty sure we'd be better off with 0 adjustments going forward, than this constant removal of content... But I guess JP has no issues with queue pops, so NA/EU can just deal with it... Even with Garo/Treasure Trove hype, we still get 24 player Frontlines, once those events are gone it's over for Frontlines if it requires 72 players for every match... The moment people start seeing long enough queues to get put off, it snowballs; if people stop queuing because of long queues, queues get longer, more people stop queuing. Removing 24 player Frontlines is such an idiotic change... Delete 72 and bring back 48, at least then Frontlines is as viable as Rival Wings.

    Quote Originally Posted by Esmoire View Post
    Glad it's gone.
    You wont be by next year. The 24 player version served a very important function, literally the whole reason we had varied sizes for Frontlines in the first place was to encourage people to play. If you only have 72 player mode, it wont pop without 72 players (duh). If you have a 24 player mode as well, then it builds up to 72 players; 24 player pops, people keep queuing, more people join in, eventually you reach 72 players. If you set the goal at 72 players from the onset, then people see a >30m queue time, assume the content is dead, don't queue. Then 72 player never pops.

    Unless the combat changes (thanks for sharing any of those details with us btw, SE) are absolutely phenomenal, Frontlines is dead once the new content smell wears off. With no Garo, no Treasure Trove, people will take one look at the queue times and "Nope" out of there.

    Quote Originally Posted by Canadane View Post
    You forgot The Fold.
    They even took my almost complete achievements away from it
    They've removed so much that I forgot the most important one of all... Damn...
    (15)
    Last edited by Nalien; 10-19-2019 at 08:25 AM.

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,518
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nalien View Post
    I'd like the Devs to try something, a wild idea, but stick with me...

    Stop removing content from PvP. So far we've lost what;

    48 player Frontlines.
    8v8 Feast.
    Slaughter Frontlines.
    Feasting Grounds map.
    Lichenweed map.
    Technically a Crystal Tower map (the circle one).
    Astralagos Rival Wings.
    24 player Frontlines.

    One wonders why you even bother making an entirely new map, you'll probably just delete it in 7.1... Oh wait, it'll be dead by 5.3 because limiting us to only 72 player Frontlines will absolutely kill queues... When people asked to have Heavensward PvP back, I don't think they meant the queue times... Just fire the PvP dev, I'm pretty sure we'd be better off with 0 adjustments going forward, than this constant removal of content... But I guess JP has no issues with queue pops, so NA/EU can just deal with it... Even with Garo/Treasure Trove hype, we still get 24 player Frontlines, once those events are gone it's over for Frontlines if it requires 72 players for every match... The moment people start seeing long enough queues to get put off, it snowballs; if people stop queuing because of long queues, queues get longer, more people stop queuing. Removing 24 player Frontlines is such an idiotic change... Delete 72 and bring back 48, at least then Frontlines is as viable as Rival Wings.
    You forgot The Fold.
    They even took my almost complete achievements away from it
    (8)

    http://king.canadane.com

  3. #3
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nalien View Post
    You wont be by next year. The 24 player version served a very important function, literally the whole reason we had varied sizes for Frontlines in the first place was to encourage people to play. If you only have 72 player mode, it wont pop without 72 players (duh). If you have a 24 player mode as well, then it builds up to 72 players; 24 player pops, people keep queuing, more people join in, eventually you reach 72 players. If you set the goal at 72 players from the onset, then people see a >30m queue time, assume the content is dead, don't queue. Then 72 player never pops.
    Similar (not the same) to why I miss 8 player teams in Feast (even if we bring it back and call it something other than Training). I was having a good time with it and thinking of making the leap eventually to try to 4 player teams. Then the bottom fell out. Oh well. And I'm not for dropping the 8 player Frontlines but size-adjusted maps would be cool.
    (0)
    Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.

    If you're on the Aether data center, congratulations! I might be your next exciting adventure healer in the Duty Finder. Please look forward to it.

  4. #4
    Player
    Kaelia's Avatar
    Join Date
    Oct 2019
    Location
    Who cares.
    Posts
    32
    Character
    Kaelia Surrek
    World
    Diabolos
    Main Class
    Gunbreaker Lv 80
    Unless the goal is to entirely kill of PvP, and if that is the case, they are doing a wonderful job at it. I only play mornings so imagine how often I get to play now that the requirement is 72 people. Basically never. This is the stupidest change I've ever seen from ANY game company. Unless like I said, they are purposefully killing off pvp. A few months later, due to lack of interest... PvP will be removed from the game. LOL now that would be really funny.
    (1)
    PvP 72 man only sucks.

  5. #5
    Player
    Korereactor's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Midnight Infinity
    World
    Coeurl
    Main Class
    Bard Lv 80
    I have to agree, now queue times are much longer. No frontlines now unless it's peak hours, or you wait several hours. Not sure why they made this change.
    (3)