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  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,140
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Glad it's gone. Definitely rather not have queued at all than to be hurled into a map with 24 players for maps designed for three times as many people. It's lifeless, desolate and barren. Feels awful and am not surprised at all when people just dodge out of 8v8v8 when they get it. If queue times for frontlines are bad I rather people just queue for The Feast, something designed for fewer players. If they are at all successful with PvP improvements I think FL will still see reasonable queue times at prime time even in Japan, especially when they regularly saturate the game with campaigns to get people to try it.


    Edit - As an addendum to this, I would have been OK with 24 player FL if we somehow got like miniature versions of the battlegrounds that were, at the most, half the size of their regular one. Also the way objectives scale to size doesn't work at all. Ice for example takes forever to destroy and it's the least interactive moment of the match. If they wanted to keep it they would need to change map topography, map mechanics, probably change the PvP melee DR/damage bonus, and just about everything. Better yet why not put that effort into fixing RW and giving it a roulette since it was a nice middleground in terms of numbers required.
    (6)
    Last edited by Esmoire; 10-19-2019 at 05:02 AM.