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Thread: Primal Battles

  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Primal Battles

    I want to first state that I am very pleased with how both Ifrit and Moogle battles are done. Sure, animation lock and lag and such things can diminish the enjoyment of the fights, but really, I feel they were designed nicely.

    Ifrit, for example, isn't just a stationary target. His dash attacks, the inclusion of the Infernal Nails and the eruptions/plumes are all great parts of the battle. I'm not sure everyone will agree with me because of the agony they've caused, but I feel they really add to the battle.

    Now, the one and only thing I'm concerned about is that future primal battles will be too similar. "Attack Shiva, survive diamond dust, finish Shiva."

    I hope that the only trend the primal fights continue is the one where each fight has a uniqueness to it in that you can't recycle a strategy from a previous primal fight.

    I am about to bring up an example from FFXI.

    The Avatar fights in FFXI were all nearly identical. The same strategy could be applied across all of them. (Barring Odin and Diabolos.).

    FFXI Example ends here.

    When it comes to say, Shiva, I would hope that there would be something like huge, constantly falling icicles that you had to keep moving to avoid and many of Shiva's attacks inflicted bind.

    And while I can't think of any examples at the moment, I'd like to see Diamond Dust be something other than a "50% HP heavy AoE magic damage" attack like an ice version of Hellfire.

    I suppose the whole point of this post is to say "I like the current Primal fights, please keep them unique." and I would be curious to know what others would want from future Primal fights.

    Thank you for taking the time to read.
    (1)

  2. #2
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Not to derail your thread but every primal battle will boil down to fight primal, defend primal ability, kill primal. Its the bits inbetween that give the fight its uniqueness. Hopefully SE have some good ideas up there sleeves!!
    (0)

  3. #3
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Like when Moogle came out and everyone called Moogle Memento "Mooglefire" (Including me)
    (0)
    Last edited by Mister-Wonderful; 03-24-2012 at 08:20 PM.

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    There are many things they could do with primal fights.

    For example:-

    Shiva could encase one member in ice and the DD have to attack the ice to free them before they die.
    Titan could have pieces of the floor break away similar to the Diablos fight in 11, where you fall to your death if you don't move it time.
    Leviathan could have platforms appear that float up prior to it using Tsunami. (it could have a whole phase of the fight where you are forced to fight from these platforms)
    Garuda could have rocks or pillars that you have to hide behind during Aerial Blast.
    (0)
    Last edited by Jinko; 03-24-2012 at 09:25 PM.

  5. #5
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Hopefully they'll keep things fresh with the primals, I'm sure they will.

    Not to derail the thread or anything but I hope keeping them fresh and keep adding things such as area/movement specific attacks won't lead to every primal requiring range jobs plus a tank. I know that's partially a player issue as the devs aren't forcing us to use range and only range but hopefully they can add some fights where melee jobs are of greater benefit.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  6. #6
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'm sure they'll do their best and come up with a complex and interesting fight. And then we'll just throw stacked parties of BLM and BRD at it.
    (0)