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  1. #11
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Where does this silly idea that Macro's change your chance of hitting HQ come from someone please explain!!! Macro's are a input device nothing more dont know how many times I have to say this. Lets be clear Macro's DO NOT IMPROVE YOUR CHANCES OF HITTING HQ BY A SINGLE %. Does not matter if you input your rotation manually or through a macro the results are the same!!!
    Because newbies don't know how to actually do that without a macro?

    A Macro is a list of step-by-step instructions, and I'd be willing to bet that a large number of people using them have NO idea what those buttons actually do or why it works in the first place. They just click one or two buttons and boom, done. They have no actual idea of why the magic happens.

    I myself dislike crafting macros for pretty much this reason. I've told myself I won't use them even if it means me not ever crafting a high-end product while it is current. I'd rather actually learn how the system actually works, so that when I make something, I can truly say that I made it, and not some random dude who told me what to push in what order.

    I don't mind receiving advice, and then studying why the advice works, but I don't want a "Do this, then this, then this and then that to have it work every single time" ... kinda feels like it makes the entire system redundant. What's the point of those 40 some buttons when you can condense them all down into one or two macros?

    Why not just get rid of the system altogether and make it "click button get thing if stats are good enough"? That's basically what we have with macros.

    I would support making all craft actions non-macroable to be honest. Make it so that any ability from a DoH class cannot be used in a macro.
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    Last edited by Maeka; 10-27-2019 at 11:42 PM.