Quote Originally Posted by LalaRu View Post
Every job quest on crafting feels to me like playing savage at 99th percentile.
I'm not sure which set youre referring to, but..

1-60, you dont even need to craft yourself- they can be made for you or purchased.

61-70, you need to craft yourself, but the materials are provided for you for free with no cost and you can keep trying.
additionally, much like the beast tribe quests, these recipes have radically reduced difficulty scaling compared to same at-level recipes.

71-80, we dont have quests, and the facets are even more undertuned than before.


But like I said, the "difficulty" isnt because crafting is hard. it's because the system is poorly explained to you. and abilities arent obviously good or bad because of it. It's convoluted, but once you wade through the madness, and things "click" it becomes almost thoughtless. it feels like a toggle. it's very "you get it or you dont".

add onto this that your skills do the exact same thing every single time you press it (dependent on gear, of course).


I do not doubt players who do not understand, or new, or dont care to know find crafting difficult. In fact, if it werent the case, people wouldnt have been complaining. and i dont think this move would be happening.
But objectively speaking, it has not been. It's just a matter of understanding the system- not even having a rotation... just the system. it's like a melee who finally discovers what an AoE is, a positional, the combo system. once you get it, you get it. and the very absolute nature of crafting from there allows universal macros to work with little further input. the other limiting factor is the stats. you can understand the system and do well, but if you dont have the gear, too... it can be an ordeal trying to make things work.

All this to say that your personal experience isn't wrong, i have the same issue with healing, myself. But that it isnt universal.