Quote Originally Posted by SamSmoot View Post
This confuses me. I can't reliably get HQ unless I react appropriately to each Good or Excellent status, which a macro can't do, since there are no conditional statements such as (If Status = Good, do Tricks of the Trade.."
Basically what people are shooting for, is that at a certain threshold of Craftmanship and Control, a Macro will HQ a craft almost regardless of what conditions.

For myself, it takes at least 2 poor conditions at this point for me to fail a craft. Even getting a poor condition on brygots doesn't instantly fail me.