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  1. #11
    Player
    Zel's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    48
    Character
    Panda Necromancer
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    Agreed. This is my opinion. I think stormblood version is smn best. Pets still had their set of skills they had. Which we could still control if needed to be. An we had our own set of skills. I felt that was our best build by far. That what I would like to see happen to the egi assault. Toss them back into the pet. And make it optional.
    (1)

  2. #12
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Neela View Post
    making egi assault into gcds it adds up the mobility/flexibilty loss we already gain with shb... while blackmage is warpmage now we are changing to the caster turret with every "adjustment"... how can u like that?
    They're insta cast.
    So in best case they reduce Ruin2 use, because you can use them to weave/move instead (esp. if they're still on 2 stacks and you're able to delay their usage).
    (4)
    Last edited by Neophyte; 10-18-2019 at 09:46 PM.

  3. #13
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Neophyte View Post
    They're insta cast.
    So in best case they reduce Ruin2 use, because you can use them to weave/move instead (esp. if they're still on 2 stacks and you're able to delay their usage).
    even if they stay insta what we don't know yet - we got nothing to weave afterwards : /
    (1)

  4. #14
    Player
    Firethrim's Avatar
    Join Date
    Oct 2019
    Posts
    1
    Character
    Esmerelda Firethrim
    World
    Excalibur
    Main Class
    Summoner Lv 80
    The translation in the discord that I saw said they were instant cast. As for what to weave, how about all of the other ogcd things that we have? Energy drain? Fester? Bane? Tri-disaster? Painflare? Dreadwyrm trance and death flare? Aetherpact (This one might be sketchy to use with egi assaults, we'll have to see)? Role actions like lucid dreaming and addle? We have plenty of things to still weave. Worst case scenario, it still makes you more mobile since you can use your Ruin IV's and the egi assaults for movement now.
    (3)

  5. #15
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Here's my akhmorning.com news post on the changes disclosed in the 55th Producer Live Letter.
    (6)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  6. #16
    Player
    Leareaux's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Sinking Stone
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by Neela View Post
    even if they stay insta what we don't know yet - we got nothing to weave afterwards : /
    We still have Energy Drain and Fester, but better to have useful GCD spells and nothing to weave than a bunch of oGCD garbage barely worth using imo. Unless of course these 'spells' are tied to the egi in which case they just killed SMN for real.

    I'm happy about the Tri-Disaster change. Feels awful having to burn a Tri before going into Phoenix and not being able to take advantage of the Ruination.
    (0)

  7. #17
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think the new Egi Assaults are a good change if the potency increase is actually significant, preferably more than a Ruin III. It's going to be good for mobility since it'll be instant cast and would definitely reduce the busy-ness of the job. I was hoping they'd just kept it an ogcd, give us one stack and tripled the potency but this might be better.

    I expected a bit more SMN changes though...
    (0)

  8. #18
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Am I still a slave to my pet cause aetherpact annoying only comes from egis, making the rotation still clunky....
    (0)

  9. #19
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    At first I was like "what that's all ??" But thinking about it I see the potential to fix a lot of things.

    - Reducing APM, and not having to use the procs to fish for, well, procs.
    - 4 less ruin 3 per minute, replaced by the assaults ; a little less boredom GCD wise for fillers, and also giving 8 insta casts outside of trance granting mobility 60% of the time (counting the 6-8 GCDs in trance) ; you can plan your ruin 4 for bahamut weaving, or use 8 insta back to back for heavy movement phases.
    - change from ruination to damage for TriD puts back a little snapshotting, as well as removing a feeling of clunkyness at phenix trance approach.

    I just hope they really fix the damage gap between SMN / RDM / Range and the others (even just halve the current gap would be better than nothing).
    (2)

  10. #20
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Hard to say what to make of the changes until I can actually put them into practice. Having the EAs be on GCD might be pretty nice so I don't have to keep wasting Ruin IV procs during normal downtime and instead save them for when they might count more, like during Bahamut. The changes to Bane are nice, and steering away from Ruination reliance from Tri-Disaster could also be nice if damage is adjusted appropriately, but I still think adjustments need to be made either to the duration of DoTs or to the cooldown time on either Trance or Tri-disaster itself for single-targeting situations. There's still the issue of the rotation not really properly lining up with DoT durations, like before the first Phoenix phase. But I'll try to reserve judgment for now until the patch drops and we know for sure how everything will be adjusted.
    (0)

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