I dont like how gnb is fast, my atention is limited so i prefer easier jobs.![]()
Gnb is cool as it is different from the rest, i will play war and drk instead.
I dont like how gnb is fast, my atention is limited so i prefer easier jobs.![]()
Gnb is cool as it is different from the rest, i will play war and drk instead.
Wait... what? GB's DoT falls off roughly every 9th GCD. GB combo->RA combo->ATx3-> Repeat is pretty much perfectly timed and has been this way since GB->RA->RA during HW. 30s would lead to it falling off every 12th gcd which would require interrupting RA combo -> ATx3 to keep it up. The 5 gcd Requiescat burst window is what actually messes things up in the rotation as it doesn't quite fit in 6 gcds.
Sorry, but you clearly don't know what you are talking about.Do not double weave oGCDs in any burst window it is a bad practice because of 10-15 second raid buff burst windows. Just weave an oGCD after a GCD, and you can get just as much damage in if you time the button presses right in a 20-25, don't worry about other people's raid buffs.
Last edited by Pepsi_Plunge; 10-19-2019 at 08:39 AM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
As I'm savage raiding as a GNB for 12 weeks now I like to add 3 more things:
1. If your server ticks are bad enough for messing up your double-weave-rotation, the rotation is actually your least problem because the game just became unplayable and you'll probably die to mechanics anyway. Especially in Savage.
2. And even if you just mess up your rotation once or twice, the worst thing that will happen is a little less personal DPS. If you end up failing a DPS check, clearly much much more went wrong on this try then just that.
3. One of the best things for having a static is that you can line up your bursts. And of course you want to fire everything away in this 10 seconds "Trick Attack" window of your Ninja (if you have one), especially as a GNB who just happens to have the same CD on No Mercy as they have on Trick Attack. Why would you want to spare something for the other half of your 20 seconds window, when you can just weave it in the 10 seconds of TA to get extra 10% dmg for free? And that's just with a Ninja. Now think about what happens if you also have things like Divination or Brotherhood lining up at the same time.
Last edited by Pepsi_Plunge; 10-19-2019 at 10:17 AM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
In that case if everyone else is right about double weaving, I honestly do not find it fun so I'm stuck with PUG groups then...
Well, there is also the fact that playing a tank means you also need to weave defensive cooldowns or tank-swaps into your rota every so often. So not being able to double-weave will be a huge problem for yourself when you are on Continuation and need to use some mitigation. If you are not able to double-weave you will lose an whole GCD - messing up your rotation and DPS indeed.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
I love GNB. To me it is very engaging. I may also have a strong preference for the weapon type, too, which helps.
Nothing in this game except perhaps double-weaves when you have excess GCD room has anything to do with timing. Seems an odd complaint to make about one skill in particular when the game as a whole has barely more temporal nuance than a turn-based game apart from, and only tangentially, "Can I double-weave at this ping and GCD?" and "Which oGCD do I use first?"
I mean, I'm right there with you in wanting that timing, especially for something that could iconically exploit that.
But... have you seen our server ticks? Or our net-code? We've got a lot to fix before "timing" can be more than lipservice.
It’s not about the skill, it’s about the weapon, a Gunblade’s whole shtick is correct timing on a trigger pull to increase damage, if it doesn’t have that then what’s the point of it being a gunblade at all? It could have been a club (would have fit better with the sound effects too) and it would make no difference. I point out continuation because that is supposedly our renzokuken mechanic and it doesn’t represent that at all, it’s just an oGCD, you can even interrupt it with sonic break and still continue after.Nothing in this game except perhaps double-weaves when you have excess GCD room has anything to do with timing. Seems an odd complaint to make about one skill in particular when the game as a whole has barely more temporal nuance than a turn-based game apart from, and only tangentially, "Can I double-weave at this ping and GCD?" and "Which oGCD do I use first?"
I mean, I'm right there with you in wanting that timing, especially for something that could iconically exploit that.
But... have you seen our server ticks? Or our net-code? We've got a lot to fix before "timing" can be more than lipservice.
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