Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14
  1. #11
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Well the Idea of Using materia in a consumable would hopefully accelerate the aim of having turnover of Crafted items. Since with every Gulp what was once a weapon or armor goes poof. With the added benifit of some Potion customization, plus failure risk.

    Materia out of circulation from:
    Failed Potion Enchancement - Materia Gone
    Potion Use - Materia Gone
    Failed Meldingand attachment - Materia Gone

    The problem with Having materia as an Armor/weapon only item is that most people aren't going to take the high risk of losing the materia and item on a fail for high benefits. A glance at the attached items in Uldah markets gives a snapshot. almost all have 1 materia attached.

    If you place materia "into" a potion you can actually even up the sucsess rate because once it is in a potion, you KNOW at some point someone will sip it, and materia gone! Since its a consumable it won't be re-sold forever.

    More stable materia use that then leaves the system making room for more materia to be made. so more potions can be sipped, etc will add extra value to potion crafters but all other crafts aswell.

    Edit: Also may add some Value to materia itself besides the top level versions. Which measn even new players and vets can perhaps make some change, since at 18 you could convert and start selling some Materia.
    (0)
    Last edited by Viritess; 04-14-2012 at 04:38 PM. Reason: Added point

  2. #12
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    How about if you fail a meld you lose the materia but not the item, this would require materia being made rarer of course.

    I think many people don't want to play around with materia past the first meld down to losing their hard work, obviously make the catalyst more rare also, this way it becomes more a case of a gil sink than anything else.

    Right now materia is way too common.

    You could add a debuff on failing a meld where you have to wait 15 mins before you can try again or something.
    (0)

  3. #13
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinko View Post
    How about if you fail a meld you lose the materia but not the item, this would require materia being made rarer of course.

    I think many people don't want to play around with materia past the first meld down to losing their hard work, obviously make the catalyst more rare also, this way it becomes more a case of a gil sink than anything else.

    Right now materia is way too common.

    You could add a debuff on failing a meld where you have to wait 15 mins before you can try again or something.
    I dont mind the item breaking so much as that anything above a single meld is practically impossible. Let's look at the facts here:

    1) Single meld = insta success (basically)

    2) Double Meld TIV is like 18% chance.

    I mean seriously? The probability rates don't scale well at all. I personally feel double melds should be around the 30% mark, with triple at 18-20, quadruple 8-10, and quintuple at like 1% or something ridiculous like that. But 18% for a double meld is just ridiculous. The scaling could use some serious work imo.
    (0)

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Although like I say I'm not a fan of multimelding I can see your point, why not half the success ever meld.

    100 > 50 > 25 > 13 > 6, that seem pretty good odds to me.
    (0)

Page 2 of 2 FirstFirst 1 2