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  1. #1
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    materia sistem was made improve the use and need of high lv cratf skills improving game ecconomy and also was a nice way to spend some time. but a full revamp on the sistem is need.... made armor have the materia slots also materia ben able to exp and grown like ff7 just like sb bar on a item with materia give you the menu option ("evolution" tentative) and give a risk factor to gain lvup or broke on the prosses like 20% lvup from lv4 to 5 if fail materia broke also give a lower suses rate by lvl remember materia extracted from a gear is lost

    soo this prevent people trying evolve materia on lower lv class gear and if materia fail it broke but you still kepp the gear
    (0)

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Well the Idea of Using materia in a consumable would hopefully accelerate the aim of having turnover of Crafted items. Since with every Gulp what was once a weapon or armor goes poof. With the added benifit of some Potion customization, plus failure risk.

    Materia out of circulation from:
    Failed Potion Enchancement - Materia Gone
    Potion Use - Materia Gone
    Failed Meldingand attachment - Materia Gone

    The problem with Having materia as an Armor/weapon only item is that most people aren't going to take the high risk of losing the materia and item on a fail for high benefits. A glance at the attached items in Uldah markets gives a snapshot. almost all have 1 materia attached.

    If you place materia "into" a potion you can actually even up the sucsess rate because once it is in a potion, you KNOW at some point someone will sip it, and materia gone! Since its a consumable it won't be re-sold forever.

    More stable materia use that then leaves the system making room for more materia to be made. so more potions can be sipped, etc will add extra value to potion crafters but all other crafts aswell.

    Edit: Also may add some Value to materia itself besides the top level versions. Which measn even new players and vets can perhaps make some change, since at 18 you could convert and start selling some Materia.
    (0)
    Last edited by Viritess; 04-14-2012 at 04:38 PM. Reason: Added point