i dont like hidden bonus's either, hidden stat caps were bad enough. Stats and effects shouldn't be something the players have to test to figure out.I don't like the idea of hidden bonuses, even the JP players complained about the hidden bonuses on AF gear.
Why would you use a materia that has hidden bonuses - if you don't know the results then why would you use it ?
I would like to see the materia system streamlined before expanding it.
- Make materia 1 type per Tier (remove the tier's within tier's) -- possibly make HQ materia ?
- Remove multi-melding
- Allow U/U gear to be melded
- Allow U/U to be converted to rare materia
- Add materia fusion (alchemy??) combine 2 or more materia into one.
- Allow any craft to meld materia as long as they meet the item level requirements (As asked in the players poll 3)
I would rather materia be based on socketing than luck based multi-melding, something like FF7 where armour and weapons have a set amount of sockets.
Something like all crafted items are made with one socket and additional sockets can be added after the item is completed.
Maybe +1 items have 2 sockets and NQ have 1 socket ?
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