Quote Originally Posted by Jinko View Post
I don't like the idea of hidden bonuses, even the JP players complained about the hidden bonuses on AF gear.

Why would you use a materia that has hidden bonuses - if you don't know the results then why would you use it ?

I would like to see the materia system streamlined before expanding it.
  • Make materia 1 type per Tier (remove the tier's within tier's) -- possibly make HQ materia ?
  • Remove multi-melding
  • Allow U/U gear to be melded
  • Allow U/U to be converted to rare materia
  • Add materia fusion (alchemy??) combine 2 or more materia into one.
  • Allow any craft to meld materia as long as they meet the item level requirements (As asked in the players poll 3)

I would rather materia be based on socketing than luck based multi-melding, something like FF7 where armour and weapons have a set amount of sockets.

Something like all crafted items are made with one socket and additional sockets can be added after the item is completed.

Maybe +1 items have 2 sockets and NQ have 1 socket ?
i dont like hidden bonus's either, hidden stat caps were bad enough. Stats and effects shouldn't be something the players have to test to figure out.